Author: Versions: 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.32, 7.31, 7.3 by Kamulec Hear is lots of authors of older versions. Author of the first based it on Europe Risk. My version 7.3 is based on version 7.2 by Spontanus & Risk_FTW.
The most important differences between Middle Earth Risk 7.7 and 7.6: - much more balanced units (about half of them was changed) - gates and bridges works as they should (times is needed for opening and closing them, they are repaired only at the beginning of each turn) - a ford added next to Osgiliath (units move really slow in it and aren't able to attack effectively) - Moria replaced by Misty Mountains - Mithril Mines replaced by Moria - North Rohan replaced by Enedwaith - West Rhovanion replaced by East Emnet - lands of Harad renamed - Brown Hills called Iron Hills - gold and spawn system is partly changed - 4 new units added - undead dwarves removed - 7 new models - outlook changed a bit - new hero: Aragorn (very effective against Deads) - Thurin, called Dain, moved into Iron Hills - few units renamed (Beregond called Faramir)
The most important differences between Middle Earth Risk 7.6 and 7.5: - much more balanced units - removed few bugs - rebuild of income - defending in caves is no longer way to splash enemies - less differences from Tolkien's world - new hero: Éowyn (very effective against Witch King) - more balanced - les differences from Tolkien's world - better outlook, 1 new model
The most important differences between Middle Earth Risk 7.5 and 7.42: - new models in game - more balanced - less differences from Tolkien's world - better outlook - remade information form F9
The most important differences between Middle Earth Risk 7.42 and 7.3: - more balanced - less differences from Tolkien's world - renamed towns - correct information which country's part this town is - better outlook - list of authors - removed not actual information form F9 - to4 mode
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