Night of the Dead: Special Ops

Here is an awesome map for all of you NOTD (and NOTD to-be) lovers! Night of the Dead: Special Ops picks up where the immensely popular [ur...

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Here is an awesome map for all of you NOTD (and NOTD to-be) lovers! Night of the Dead: Special Ops picks up where the immensely popular Night of the Dead II left off; FM_Bilouxi & FM_Osiris did a superb job, and now Nxuan and Syrus are carrying the torch to light your way in this cyber-land!

If you're looking to have an action-filled evening in front of your monitor, and you are in the mood for something that comes with a high level of fun and a great challenge, then NOTD: Special Ops is definitely what you're looking for!

  • Some background on NOTD: Special Ops

The year is 2047 on Earth, it was a virus outbreak in Boston. All tries to neutralize the virus failed, the human race was in danger of perishing! The virus was turning humans to undead. Some nations built underground tunnels to save themselves, while others sent ships to Mars to build a new world and save the entire human population. Now it's 2247, no one knew how it begun. In colony X-34i virus appeared again, we already lost two squads of highly trained men, so we are sending in a third squad, you are a soldier of Delta Squad and you need to rescue your fellow marines and find a way to neutralize the virus.

Your mission is a hard one...will it succeed? That depends on you marine, so get moving!

(Events of NotD: SO continue right after NotD 2 evac where GTT Azrael lost contact with Alpha and Beta Squad.)

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Download 'notdso.rar' (2MB)

Readme
this is warcraft 3
expansion of Night of the dead 2 map called Night of the dead 2: Special Operations
map was made by Nxuan and Syrus
map works from version 1.20e to lastest one
homepage http://notdso.forumer.com



v1.04c 

- fixed some typos 
- fixed bugs 
- reparied item drop 
- added 1 more resonator in game 
- repaired some bugs with medals 
- optimized a bit 

v1.04b 

- fixed lurker back 
- lowered net duration on heroes to 1.25/2/2.75 from regular duration. 
- changed starting sequence to avoid bugs 
- tweaked code a bit, should not cause fatals on save for people with special characters in nick anymore. 
- fixed some typos,changed some descriptions 
- fixed engineer's extend clip when it was used while the marine was reloading. 
- fixed bug where marksman couldn't shoot his last bullet. 
- lurker's impale area of effect increased. 
- fixed -me 
- resonator should work 100% now 
- fixed defiler unburrowing 
- increased resonator damage against defilers by 10%

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Nxuan | Syrus


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Registered 26th May 2007

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