Night of the Dead : Aftermath is a survival game. It has a steep learning curve and a save system to store Marine Experience. Objectives are relayed throughout the game and the Marines must do their best to complete them while surviving the constant onslaught of horrors.
See the readme fr complete details.
Date of Commencement : 3rd August 2005 Principal Team : Azazel_, Pipedream Genre : Survival Supported Players : 8 File Size : 2.5mb Website : www.notd-aftermath.com Game Features - Scenario based survival. - Playable on slower computers and connections. Game engine has been optimized and memory requirements kept to a minimum. - Relatively accessible to new players and laggier networks. - Simulates a Marine platoon, incorporating tactics and procedures of the USMC. Significant measures to improve relevancy and accuracy will be taken for the next patch. Game Background 27th September 2037 - A mysterious viral outbreak in Boston 4 days ago led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city have been wiped out, detailed by the events of Night of the Dead 2. In the past 36 hours, the US Military finally gained an upperhand and the outbreak was steadily brought under control. With state borders secured, Marine Expeditionary Units have begun patrolling the outlying towns for signs of contamination. Echo Company was one of these fateful units which found itself in the middle of the heaviest concentrations of unknown entities. ================================================== ========================= Credits If you feel that your work have been used without proper credit or credited to the wrong source, please post here. - FM Bilouxi and FM Osiris for the concept and inspiration. - Clan MADD for hosting kingsforum. - NotD community for the feedback. - CX for the bulk of the chinese translation. - Jason for hosting and setting up the website. - Kenchihi for the technical aspects and help provided on the inner workings of the website. - All the critics of this project. - PitzerMike's World Editor Unlimited for the ability to add new terrain tiles above the default limit. Music and Sounds God$peed - Catch Him - Intro sequence Models Havoc Model - Killst4r F-22 Raptor Model - Illidan(Evil)X Sentry Gun Model - Domokun Marine Camoflouge Model - Lost_Tribute (I had to edit this skin a little to match some aesthetic requirements) Earth Model (low resolution) - RightField JASS - Pipedream for the bulk of the custom Jass content and have the patience to put up with my learning experience. - Vexorian for PolledWait2 - Kattana for FadeUnitVertexColor - Kattana for Local Handle Variables - blade.dk and Vexorian for FadingText - AIAndy, Vexorian, PitzerMike and Anitarf for the quality and depth of their posts on www.wc3campaigns.net , which answered many questions on a wide range of issues. Icons Aftermath uses many icons come that from multiple sources and I will identify as many as possible. Many original NotD 2 icons have been touched up and re-bordered by me. The difference is especially stark in the DISBTN icons (click on another player's marine and see his inventory in both NotD 2 and Aftermath to see what I mean). - Monofilament Cartridge : Daelin (BTNTelekinesis) Reading List and Sources - Storm on the Horizon (David J. Morris) - Hill 488 (Ray Hildreth & Charles W. Sasser) - Force Recon Command (Lt. Col. Alex Lee, USMC (Ret.)) - Jarhead (Anthony Swofford) - Delta Force (Eric Haney) - The Alpha Bravo Delta Guide to the U.S. Marine Corps (Clifton Ganyard, Ph.D.) - Don't Bunch Up (William Van Zanten) - The Battle of Mogadishu (Matt Eversmann & Dan Schilling) - Black Hawk Down (Mark Bowden)
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