NOTD Aftermath

We are proud to once again present the most recent version of the popular Night of the Dead: Aftermath, for your enjoyment! Alot of g...

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We are proud to once again present the most recent version of the popular Night of the Dead: Aftermath, for your enjoyment! Alot of glitches have been fixed, and the gameplay has been improved. NOTD: Aftermath is a survival game; It has a steep learning curve and a save system to store Marine Experience. Objectives are relayed throughout the game and the Marines must do their best to complete them while surviving the constant onslaught of horrors.

A little background In September 2037, a mysterious viral outbreak in Boston 4 days ago led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city have been wiped out, detailed by the events of Night of the Dead 2. In the past 36 hours, the US Military finally gained an upperhand and the outbreak was steadily brought under control. With state borders secured, Marine Expeditionary Units have begun patrolling the outlying towns for signs of contamination. Echo Company was one of these fateful units which found itself in the middle of the heaviest concentrations of unknown entities.

Some of the general themes of change: Increased military accuracy and storyline improvement. Quality and efficiency improvement.

Some of the bug fixes include: Fixed a problem where player mini Engineers where controlled by AI. Removed secondary explosion delay on cluster rockets. Added proper BTN borders to Energy Cell icon. Fixed some Claymore pathing issues. Adjusted CE and Claymore blast radius indicator.

Some of the new features and improvements made are: Slasher movement speed increased. Shredder anti-air Zulu introduced. Improved some Boss AI issues. Attacking Slashers and Devourers now produce a distinct sound.

Refer to teh readme for the complete changelog.

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Readme
Aftermath 1.3b Change Log

General Themes of Change
- Increased military accuracy and storyline improvement
- Quality and efficiency improvement

==============================================

Bug Fixes
- Fixed a bug where dead players who got promoted are displayed as alive in the Multiboard. (ChaoS) 
- Fixed a problem with Critical Strike L1 still doing 300% damage. (Pipedream) 
- Infrared Strobe is now a mechanical unit. (USMC-Delta)
- Justice AOE mana regen only affects Heroes. (yukie)
- Oxalic Poisoning can now kill affected units. (ki3nf3i)
- Changed Disarm base spell due to Defensive Stance conflict.
- Article 15 disabled in DM mode (USMC-Delta)
- A mini marine killing himself will not result in Article 15. (Zero)
- Fixed a 'unit is immune to magic' text issue. (Tharikifa)
- Fixed a problem where player mini Engineers where controlled by AI. (ChaoS)
- Removed secondary explosion delay on cluster rockets.
- Added proper BTN borders to Energy Cell icon.
- Fixed some Claymore pathing issues.
- Adjusted CE and Claymore blast radius indicator. (Pipedream)
- Fixed a problem with -tl not pinging certain players correctly.
- Fixed a problem with an indefinite Wave 9 wait.

New Features and Improvements
- Medal Tier now displayed in -medals.
- Added proper tooltip descriptions for Zulus. (ChaoS)
- Added a measure to prevent -tc spamming. (Whiteout)
- Claymores can now be attacked by Zulus. Increased HP to 200. 5 Fortified armor. (PO_Berserker)
- Slasher movement speed increased. (Syrus)
- Shredder anti-air Zulu introduced.
- Improved some Boss AI issues.
- Attacking Slashers and Devourers now produce a distinct sound.
- Field Light now provides 250 sight range bonus.
- Updated medal requirements. (Pipedream and yukie)
- -tl command disabled during DM mode.
- Support Elements now arrive via Black Hawks. (arbalest)
- Fire Team A and B now have slightly different colored -tl pings. (lil_nicky888)

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Azazel_


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Registered 10th February 2006

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