We are proud to once again present the most recent version of the popular Night of the Dead: Aftermath, for your enjoyment! Alot of glitches have been fixed, and the gameplay has been improved. NOTD: Aftermath is a survival game; It has a steep learning curve and a save system to store Marine Experience. Objectives are relayed throughout the game and the Marines must do their best to complete them while surviving the constant onslaught of horrors.
A little background In September 2037, a mysterious viral outbreak in Boston 4 days ago led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city have been wiped out, detailed by the events of Night of the Dead 2. In the past 36 hours, the US Military finally gained an upperhand and the outbreak was steadily brought under control. With state borders secured, Marine Expeditionary Units have begun patrolling the outlying towns for signs of contamination. Echo Company was one of these fateful units which found itself in the middle of the heaviest concentrations of unknown entities.
Some of the general themes of change: Bug Fixes Deathmatch Mode Improvements
Some bug fixes in this version: Fixed a problem where the Colt would not reload if you had no magazines and acquired more later. Fixed a movespeed issue with Predator MQ-3. Minimized a problem with looping SMAW missiles. Fixed a problem with Satchel primer message not being displayed.
Some new fetures and improvements made: Delta Reload time decreased slightly with each level of Covert Operations. (Conquest-NOVA) RAVEN Level 5 skill tweaked to Raven X-2 Mines. Greater speed and blast radius RAVEN Mines. (Agent47) Updated NVG icon.
Refer to the readme for the complete lists.
Aftermath 1.4a Change Log Release Date: July 2006 General Themes of Change - Bug Fixes - Deathmatch Mode Improvements ============================================== Bug Fixes - Fixed a problem where Riflemen Jumps turn them into Medivh. - Fixed a fundamental error with the item system. - Fixed a problem where the Colt would not reload if you had no magazines and acquired more later. - Fixed a movespeed issue with Predator MQ-3. - Minimized a problem with looping SMAW missiles. - Fixed a problem with Satchel primer message not being displayed. - Fixed a hotkey conflict with Illumination Rounds and Laser Designator for FO. - Mini Flamethrowers now will not reload when their energy reaches 0. Buffed Mini Burst Fire. - Road Flares now do not grant vision to the opposing Team in DM. - Minimized a problem where some sounds are still clearly heard during Tinnitus. New Features and Improvements - Reduced Assaultman's Speed and HP slightly. - Combat Maneuvers now only affects a smaller area around the Delta Operator. A measure to reduce some problems related to CM. - Assaultman's 5th Demolitions Skill added. - Delta Reload time decreased slightly with each level of Covert Operations. (Conquest-NOVA) - RAVEN Level 5 skill tweaked to Raven X-2 Mines. Greater speed and blast radius RAVEN Mines. (Agent47) - Updated NVG icon. - Fractures have a higher occurance now. - Pet's Grow! skill now has 0 cooldown. - Hazard Time added to Deathmatch. - General improvements to Deathmatch mode.
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