Significant number of changes and improvements are often made with each new release of NOTD Aftermath. New content is added, while efficient and quality improvements are continuously added. Having said that, here is the newest version of Night of the Dead: Aftermath...
We are proud to once again present the most recent version of the popular Night of the Dead: Aftermath, for your enjoyment! Alot of glitches have been fixed, and the gameplay has been improved. NOTD: Aftermath is a survival game; It has a steep learning curve and a save system to store Marine Experience. Objectives are relayed throughout the game and the Marines must do their best to complete them while surviving the constant onslaught of horrors.
A little background: In September 2037, a mysterious viral outbreak in Boston 4 days ago led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city have been wiped out, detailed by the events of Night of the Dead 2. In the past 36 hours, the US Military finally gained an upperhand and the outbreak was steadily brought under control. With state borders secured, Marine Expeditionary Units have begun patrolling the outlying towns for signs of contamination. Echo Company was one of these fateful units which found itself in the middle of the heaviest concentrations of unknown entities.
Some bug fixes: Combat Maneuvers now slows down air units. Reduced the chances of a rare crash during EM Sphere activation. (Demon12) 'Must target a ward' message changed to 'Must target a mine'. (neorevenge) Fixed a TOT Mission hotkey problem. (cryowraith) Fixed a problem with Engineer's Nano Processor. (manze) Item stacking now works correctly with multiple boxes. Minimized a problem with idle Zulus.
New Features and Improvements: Boot Camp disabled in Single Player Mode. (cryowraith) Increased body armor weight. Weight added to more items. Chordatas now attack mines. Rifleman limit increased from 7 to 10. (Dronz) Colt and DE firing sounds are now 3D.
Refer to the Readme for more information.
Change Log NOTD Aftermath 1.4b General Themes of Change - Bug fixes - Deathmatch Mode Improvements ============================================== Bug Fixes - Fixed a problem where CM spells could be destroyed. - Fixed Wild Touch buff icon. (Dronz) - Fixed a source of crash when disarming non conventional mines. (manze) - Fixed a recurrance of the dead player ranking up multiboard bug. (Ætherbeast) - Some safeguards added related to exploits with Surveillance Sentries. (neorevenge) - Combat Maneuvers now slows down air units. - Reduced the chances of a rare crash during EM Sphere activation. (Demon12) - 'Must target a ward' message changed to 'Must target a mine'. (neorevenge) - Fixed a TOT Mission hotkey problem. (cryowraith) - Fixed a problem where human controlled mini Corpsmen could not cure Disease. (neorevenge) - Fixed a problem that caused Fluffy cinematic not to play. (Demon12) - Fixed some Gargolye AI issues. - Fixed some odd movement issues with F-22s, Black Hawks and Apaches. (Demon12, Amoyensis) - Fixed some DM issues. - FO's Laser Designator now produces the correct effects. (ichimaru-gin) - Fixed an exploit with civilian walls. (killer211) - Fixed a problem with the item system. (cyrowraith) - DM Fire Mission times are now accurate. (Losing.Sanity) - Mini Flamethrowers now cannot attack with 0 energy. (Dronz) - Fixed a problem with Engineer's Nano Processor. (manze) - Item stacking now works correctly with multiple boxes. - Minimized a problem with idle Zulus. - Fixed a bug where The Sheep could rescue civilians in Wave 7. (max) - Corrected detonate tooltip. (DronZ) - Fixed a rare problem where Game Over message would appear multiple times. (max) - Mini marines now do not attack when manning the M242. (USMC-Delta) - Minimized a problem where mini-marines do not lose the selection indicator after unmanning the M242. (USMC-Delta) - Fixed a serious problem where using Combat Knife in DM causes TK issues. - Fixed a vision problem with Comm. Array after it is destroyed. (kann[nIx]) - Slow effect from Combat Maneuvers now more accurate. (USMC-Delta) - All Combat Engineer shotgun attacks now play correctly. - Minimized an ammunition problem with Colt/DE when low on magazines. (killer211) - Fixed a typo on Cocoons mission log. (Yupp) - Fixed a typo on First Contact. (o-kagachi) - Corrected Smoke Grenade tooltip typos on Delta Operator and Assaultman. (human4lyfe) - Flamethrower will now reload correctly if he has 0 fuel during USS Independence resupply. (Stratoss) - Fixed a problem that caused a variance in Hellfire and CAS damage. - Minimized a problem where spamming Attention caused the animation to remain permanently. - Flesh Composite now cannot spawn near town in Wave 4a. (Demon12) - Changed 'can't impale this unit' text to 'Monofilament Cartridge does not work on this unit'. (manze) New Features and Improvements - All Fox Company Marines are now equipped with at least a Composite Armor. (Dronz) - 5 second additional revival time in Deathmatch if killed by a player with lower kills than yourself. - 10 second additional revival time for being TKed in Deathmatch. - Additional hints and guides implemented in Boot Camp. - Close Air Support kills in Deathmatch are now attributable to players. - Game Mode and Difficulty now selected by Player Red/Host only. - Boot Camp disabled in Single Player Mode. (cryowraith) - Increased body armor weight. - Weight added to more items. - Chordatas now attack mines. - Colt cooldown increased from 0.06 to 0.09 seconds. Damage reduced from 235 to 230. (Amoyensis) - Improved XP and medal system. - Improved DM gameplay and quality. - Shiva missiles will now not ping in DM. - Artillery barrage on Wave 3b is now further from town. (allenaw88) - Smoke grenade now affects air units. (Zero) - Mini Infantry Unit Leader, Sniper and Marksman added. (aetherbeast) - LZ secure time increased from 20 to 25 seconds. (killer211) - Some civilian men now use inventory items. They cannot carry weapons. - Dark Clouds sub-mission added. - Coding improvements made. - Reduced Jump energy cost from 25 to 15. (illidan92) - Wearing armor now slows you down for 3 seconds. - You can now stack magazines with a full inventory and a box with spare capacity. - Rifleman limit increased from 7 to 10. (Dronz) - Colt and DE firing sounds are now 3D. - Article 15 explanation given in Boot Camp. (Stefan) - Navy Corpsman now carries a Combat Knife. (Stefan) - Reduced Cannibalize cooldown from 10 to 5 seconds. (Reaper) - Second Save now gives you the ability to earn medal progress. (Conquest-NOVA) - You can now save up to 3 times in a game. - Disabled Boot Camp mode in Nightmare. (Death_Phoenix) - NVG is slightly more effective now. NVGs will now produce a sharper glare during the day. - Critical Strike and Napalm maximum level increased from 5 to 7. (USMC-Delta) - '-mymedals' command disabled on Chapter 3 until Prometheus' death or death of entire squad. (D1G1TALRON1N) - Designated Marksman's Optical Scope ability adjusted. (lil_nicky888) - White Phosphorus now only affects organic units. (D1G1TALRON1N) - Forward Stations now usable for both Team Leaders. - Navy Corpsman and Flamethrower class limits increased from 1 to 2. - MQ-3 Predator now uses similiar attack fuel system as Flamethrower. - Most structures can now be attacked. - Atrien 12 drop will not occur during Moirae mission if the average rank of the squad is below GySgt. (cryowraith) - TX-1 now adds 100 damage to Designated Marksmen, Mini Marksmen and Mini Snipers. 40 damage to other classes. (Conquest-NOVA) - A seven question test is asked when Gunnery Sergeants are promoted to 2nd Lieutenants. - Fire Teams now spawn relatively close to each other. (Ukyo) - 'medic' correction notice only occurs when a chat string contains "medic " or only "medic". - '-showmedals' command added to show medal list to all players. 'mymedals' now only displays for the triggering player. (Dronz) - fifty percent less chance of getting fractures in solo games. (Demon12) - IUL movement speed reduced slightly. IUL can now use Tactical Stance on himself. - You now cannot reload with a full magazine. (human4lyfe) - TOT Mission kill zone expanded from 900-1500 to 2500-3500. Artillery Shells used increased from 25 to 60. (Stratoss) - Machine Gunner kill calculation factored to 60%. - TOT Mission requires are now Level 5 Forward Observation Skills and Level 3 Fire Mission. (lil_nicky888) - Quick Fire key added in Marine Actions. - The Cloud now does not spawn after Prometheus' death. (DronZ) - Units now cannot jump when trapped by the Nanosteel Net. - Kevlar armor type renamed to M9 exoskeleton. (Demon12) - Airfield Defense mission is considered a success only when at least three flights take off and the Communications Tower remains operational. - Chain Explosive damage increased from 3000 to 6000. Reduced stack limit from 15 to 6. - Chain Explosive Case charges reduced from 5 to 2. - Surveillance Sentries are now items. Mission XP allocation altered. - MQ-3 Predator's Stealth can now target any mechanical unit. - Bite of Fury and Devour now have two levels. (Demon12) - Combat Knife alternate icon for switching to firearm added. - Added a mining pick weapon to some civilian men. (Monkonspd(scr)) - Burst Fire energy cost reduced from 35 to 20. (Stratoss)
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