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Significant number of changes and improvements are often made with each new release of NOTD Aftermath. New content is added, while efficient and quality improvements are continuously added. Having said that, here is the newest version of Night of the Dead: Aftermath...
We are proud to once again present the most recent version of the popular Night of the Dead: Aftermath, for your enjoyment! Alot of glitches have been fixed, and the gameplay has been improved. NOTD: Aftermath is a survival game; It has a steep learning curve and a save system to store Marine Experience. Objectives are relayed throughout the game and the Marines must do their best to complete them while surviving the constant onslaught of horrors.
A little background: In September 2037, a mysterious viral outbreak in Boston 4 days ago led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city have been wiped out, detailed by the events of Night of the Dead 2. In the past 36 hours, the US Military finally gained an upperhand and the outbreak was steadily brought under control. With state borders secured, Marine Expeditionary Units have begun patrolling the outlying towns for signs of contamination. Echo Company was one of these fateful units which found itself in the middle of the heaviest concentrations of unknown entities.
Some bugfixes include: Fixed a radius display inaccuracy when using 'Plant Chain Exposive' skill. (xtoilet) Energy bonus from FPS mode removed. Strength and Agility gains improved. Minimized MD5 damage issues. Removed invulnerability on Forward Stations during earlier chapters due to a potential exploit. (manze) Removed an unnecessary Reload ability from LZ mission reinforcements. Fixed a terrain issue where Zulus were stuck above the north east cave. Fixed a problem where EM Satellites damaged coordinates 0,0 if the target is dead before damage is dealt.
New Features and Improvements found in this version are: Winning the game now increases your chances of earning medals. A valid Boot Camp game is now classified as having at least one player with less than 5000 XP after code loading is disabled in Wave 2. The DI Ribbon can only be earned in a valid Boot Camp game. You now cannot save in Boot Camp unless the validity check is fulfilled. Rapid Fire cooldown reduced from 30 to 20 seconds. Cooldown text similiar to DotA format added to many tooltips. Play Dead cooldown reduced from 30 to 20 seconds.
Aftermath 1.4d Change Log Release Date: January 2007 General Themes of Change - Quality improvements - Bug and balance fine-tuning - Introduction of Chapter 3: Lost Cause ============================================== Bug Fixes - Fixed a problem with GLPS shells when all shells are depleted. (Havoc) - Fixed a vision problem with Bunny Soul end sequence. (xtoilet) - Biometric ID text height increased above chat line. (Demon12) - Leviathan spelling corrected. (allenaw88) - Fixed a problem where no damage is dealt when using the XML-9C with mini-Marines. - Fixed a problem where the DI Ribbon isn't displayed when using -stats. - Fixed a radius display inaccuracy when using 'Plant Chain Exposive' skill. (xtoilet) - Energy bonus from FPS mode removed. Strength and Agility gains improved. - Fixed a problem where even using an invalid code using '-loadold' and '-load2old' removed your ability to save the game. - Fixed a problem with experience distribution when a DM game results in a draw. Both teams should now be properly credited with 175 XP. (Losing.Sanity) - Fixed a functionality problem with the Officer Proficiency Test. (John_S) - Fixed a typo in "shit hits the fan" message. (sau.fih) - Fixed a display issue where you would still see the '+3' text above your Marine even when you fail to receive additional ammo due to the capacity limit. (Manze) - Fixed misinformation in 'dizziness' buff on Zulus when using flares. (psychic01) - Fixed a problem with Combat Readiness where exceeding 100% resets it to 86%. You also now cannot exceed the maximum of 100%. (Ætherbeast) - Fixed a Reconnaisance tooltip text error in Force Recon's Laser Sight skill. (John_S) - Removed 'Create more Moonwells' sound messages. (John_S) - EM Sphere charge will now not exceed 250 if it is fully charged before Prometheus arrives. (Dano6655) - Minimized MD5 damage issues. - Removed invulnerability on Forward Stations during earlier chapters due to a potential exploit. (manze) - Removed an unnecessary Reload ability from LZ mission reinforcements. - Fixed a tooltip inaccuracy in Communications Array. (manze) - Fixed a problem where Roshan gets a Reload symbol over his head after the first attack. (Manze) - Fixed a problem where the last Colt or DE round doesn't deal any damage. (USMC-Delta) - Fixed a rare problem where killing Eris immediately after it spawns prevents you from progressing to the next Chapter. (ichimaru-gin) - Fixed an issue where SNCO's Leadership Aura can only be seen when your Warcraft III spell detail settings are set to high. - Corrected a typo in Atrien 12's tooltip. (seth) - Ogilvy now doesn't have M9 armor when using his rifle. (Ætherbeast) - Civilians now cannot be short circuited. (s3rius) - Smoke Grenade crashes fixed. - Fixed a terrain issue where Zulus were stuck above the north east cave. - Fixed a problem where EM Satellites damaged coordinates 0,0 if the target is dead before damage is dealt. - Corrected a typo in Nightstalkers incorrectly stating that the windmills were in the North East of the sector. (Manze) - Fixed a problem where the crashed Black Hawk remains in the game if the crew are not rescued in time. (Echorus) - Fixed an animation speed issue for Ogilvy. - Fixed a serious bug with '-random'. (YC) New Features and Improvements - Armor bonus when inside Towers increased from 5 to 20. - Reduced MQ-3 Predator Hellfire rockets. Damage per rocket increased appropriately. - Winning the game now increases your chances of earning medals. - A valid Boot Camp game is now classified as having at least one player with less than 5000 XP after code loading is disabled in Wave 2. The DI Ribbon can only be earned in a valid Boot Camp game. - You now cannot save in Boot Camp unless the validity check is fulfilled. - DI Ribbon requirements reduced. - Nightstalkers Power Generator mission award increased from 75 to 100 XP. (Bulletless) - Killing Prometheus in Nightmare mode now awards an additional 300 XP. (smlogg) - M242 Bushmaster assembly mission award reduced from 75 to 60 XP. - Cocoons location ping during the Cocoons mission in Chapter 2 is now not entirely accurate. - You will now be able to evacuate kilos on USS Independence. - Most smoke grenades removed until a viable alternative or solution is found to minimize crashing issues. It has also received minor changes in an effort to move away from crashes. - Alternative Chapter 3: Lost Cause added. This is only a basic structure implementation and contains nothing more than unscripted units presently. It will take at least two patches before most functionality is in place. (smlogg) - Civilians who are in rescue spot just as USS Independence arrives will now automatically be rescued. (Ætherbeast) - F22 Raptors have a chance of not appearing for higher ranked squads during Lyganesh. (Bulletless) - The Cloud will appear more frequently for higher ranked squads. (Bulletless) - Winning the game will now improve your combat readiness. - Engineers will now continue to enter Residence 41 even after Prometheus arrives. (Echorus) - Residence 41 defense turrets will now use ammunition. (manze) - You now cannot jump on yourself when inside the effects of a smoke grenade. (USMC-Delta) - Class A neutralization sub-mission added to Nightstalkers. - MQ-3 Predator kill factor reduced from 1.0 to 0.7. - Navy Corpsman kill factor increased from 1.2 to 1.7. - Assaultman kill factor increased from 1.3 to 1.5. - Infantry Unit Leader kill factor reduced from 1.0 to 0.9. - Flamethrower base damage increased from 28 to 32. - Optical Scope now provides Camoflouge while using the skill at Level 3 onwards. Movement speed loss reduction per level changed from 10 to 5. - Assaultman base damage increased from 45 to 52. - Proper smoke grenade buff text and image added. (Dronz) - Marine armor damage reduction from piercing sources increased from 0.5 to 0.3 penetration. - You now cannot jump on yourself. (psychic01) - Antibiotics hit points healed increased from 35 to 45. - Rapid Fire cooldown reduced from 30 to 20 seconds. - Cooldown text similiar to DotA format added to many tooltips. - Play Dead cooldown reduced from 30 to 20 seconds. - Wild Touch cooldown reduced from 80 to 60 seconds. - Forward Stations now do not generate minimap alarms. - Helicopters now have a looping rotor sound. (illidan92) - The Bradley used in the bunny mini-game is now invulnerable. (max) - Updated some security and functionality issues in the bunny mini-game. (cx) - Ogilvy is now less aggresive in normal form. - Shredder movement speed increased from 450 to 500. - MQ-3 Predator attack cooldown increased from 0.35 to 0.60.
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