Revenge of the Werewolf

Ten farmers from Northhaven escaped into the surrounding woods under dark of night. Each one fearing for his life, he took what little gold...

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Ten farmers from Northhaven escaped into the surrounding woods under dark of night. Each one fearing for his life, he took what little gold he could find, and struck a tenuous alliance with his fellow survivors. As the ten settlers ventured further into the wilderness, they came to realize that they had not fully escaped from their horrible predicament. Two of them were slaughtered one night, in the ruthless and efficient manner that could only have been the work of a werewolf. And, seeing no werewolves around them, the remaining farmers came to realize the horrible truth: that one of them was, in fact, a werewolf himself!

Each night, when exposed to moonlight, one of the farmers would transform into a hideous killing machine. When he awoke the next morning, he would have no idea what he had done, or whom he had killed. Thus, ferretting out the werewolf proved a tougher task than any of the farmers could have imagined.

And now, as their numbers begin to dwindle, the survivors realize they cannot run forever. It is time to take action. It is time to fight back...or die trying!

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Download 'rotw11.0.zip' (711KB)

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REVENGE OF THE WEREWOLF
-= version 1.0 =-

a multi-player custom map for Warcraft III: The Frozen Throne

by Millie Angelfire (MsLyss7@yahoo.com)
based upon the map and concept "Werewolf" by carpe_noctem

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TABLE OF CONTENTS:

I.	Version History / Changes
II.	Storyline
III.	Installation and Use
IV.	How to Play
V.	Legal(ish!) Notice
VI.	Author's Contact Information

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I.	VERSION HISTORY / CHANGES

a. Version 1.0

- First release of "Revenge of the Werewolf," based upon previous versions of "Werewolf" by carpe_noctem, et al.
- Added three new NPC "werewolf slayer" units in specialized locations around the map; these units will attempt
to attack and kill any werewolf-type units with whom they come in contact
- Added new, equippable items for both Human and Werewolf factions
- Added new spells, abilities, and effects for all factions
- Increased base werewolf hitpoints and armor to compensate for the addition of new human items
- Added a new, secret shop where the more exotic and powerful items can be purchased
- Provided a basic storyline, lore, and cast of background characters to the game. To the best of my knowledge,
such elements did not exist (or at least not in any appreciable depth) in previous "Werewolf" games.

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II.	STORYLINE

Just last week, the remote but sizeable village of Northhaven was decimated in a surprise attack by werewolves. These mysterious
beings -- not fully wolf, but not quite human -- emerged seemingly out of thin air, laying waste to any and all in their paths.

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III.	INSTALLATION AND USE

- Please note that the Warcraft III expansion pack, "The Frozen Throne," is necessary to run the "Revenge of the Werewolf" module.

- To install, simply drag the map file ("rotw1.0.w3x) into the "Map" directory in your Warcraft III folder.

- Please note that this is a multi-player map. While it's technically possible to play the map in single-player mode, the computer
teams will not behave properly, and your gaming experience will be compromised severely. The map is best enjoyed over Battle.Net,
or on a multi-player LAN game. Up to 8 human players may participate, and a full 8 are encouraged for maximum enjoyment of the game.

- Should you host a game on Battle.Net, other players will download and install the map automatically from you. If they have copies
of the map already, they will not need to download from you.

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IV.	HOW TO PLAY

Gameplay in "Revenge of the Werewolf" follows the basic gameplay of previous "Werewolf" maps -- which is to say, it's a modified
version of the Warcraft III system. All basic types of combat, spellcasting, resource harvesting, and unit movement follow -- more or less
identically -- from their predecessors in WC3.

You and your fellow farmers will begin each game with one unit -- a Farmer (essentially, a beefed up Peasant). 
At the beginning of the game, the computer will select one player at random, who then becomes cursed with lycanthropy. Whoever is
the Werewolf will not realize as much until nightfall, when his Farmer will transform into a Werewolf unit. The remaining players
will remain human, and must fend off attacks from the Werewolf player.


-=Gameplay Objectives=-


HUMANS: Build up a village of workers, fighters and defensive structures, in an attempt to defend yourself from Werewolf attacks. You
will win the game, and end it, when one of you manages to defeat the Werewolf. If all human players are killed, the game will end
in their defeat.


WEREWOLF: During the day, go about your business as though you are a normal human. Do your best not to let on about your true identity.
The better you can keep your werewolf condition secret, the better your chances of surprising and killing your fellow players. At night,
you will transform -- and your goal is to eliminate the other players from the map. The game will end in your victory if you eliminate 
all human players from the game. Conversely, the game will end in your defeat if you are killed.


-=Gameplay Basics=-


HUMANS: 

- Build farms, pig farms, and grain silos to support a growing population in your village. Recruit a Wife from your Farm, who
will then be able to produce children for you. Train each child as either a Worker (resource gatherer) or a Fighter (in various varieties).
Build supporting structures to defend and maintain your village and its inhabitants. Wood can be obtained from trees, and Gold is generated
every few minutes in a small 'salary' -- the amount of which increases for every animal in your village. Animals are produced at random from
your farm structures. Gold can also be obtained by trading 100 Wood for 20 Gold at your Farm structure. (Note: most structures require only
Wood to build, whereas most units require only Gold to train). 

= Upgrades to unit armor, weapons and training can be purchased at your Research Center-type buildings.

- Humans can go to war with one another if they so desire. Often, a human player will initiate a war with a fellow human under the 
misconception that his victim is the Werewolf. This is a common mistake, and it's part of what keeps the game interesting. Until you
find out firsthand who the Werewolf is, you will be kept guessing -- and suspicious of your fellow "humans."

- Wars can be ended by signing a "Peace Treaty." Anyone who clicks the Peace Treaty button agrees to its terms, and will automatically ally
with fellow signees.


WEREWOLF: 

- Each night, you will become a Werewolf; each morning, you will turn back into a Farmer. As a werewolf, kill pigs, sheep and 
other animals to obtain gold and resources. Kill humans and NPCs as you see fit. You can -- and should -- use your "Infect" ability to
turn humans or NPCs into werewolves. Doing so will label the affected target "Infected," and that unit will become a wolf every night. 
When in wolf form, they will yours to use and control. At daybreak, they will turn back into Infected humans/animals, and will not be
controllable until the next nightfall. The strength of the unit prior to infection will determine the strength of
the lycanthrope you produce. Know that you will only be able to infect/control a certain number of units at any 
given time; pick your targets wisely.

- Upgrades to your werewolf abilities can be purchased (for Gold only; no Wood is required) by clicking the appropriate icons
on your Werewolf unit's menu.

- Eliminate all human opponents by killing their Farmer unit. All of their other units can be Infected or killed, as you desire.

- Beware of the wandering "Werewolf Slayer" NPCs that populate the forest. They can be quite formidable foes, even for
your Werewolf form!

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V.	LEGAL(ISH!) NOTICE


Distribution of the map is free, permitted, and encouraged! :) Feel free to pass it along as you see fit, and to tell others about it.

"Revenge of the Werewolf" map, units, characters, story and gameplay are copyrighted (c) 2006 by Alyssa Flynn (Millie Angelfire). 
Unauthorized modification of this map or any of its components without the Author's permission is strictly prohibited.

Only the Author will release "official" versions of this map; do not accept immitations!

Original "Werewolf" concept, design and map are (to the best of my knowledge) by carpe_noctem, and 
possibly translated from an original German source map. I do not know the name of the German creator/author, so alas, I cannot 
give him or her credit where credit is due. All I can do is acknowledge his/her possible original authorship of the "Werewolf" map.

"Warcraft," "Warcraft III," "The Frozen Throne," "Battle.Net," and all likenesses, trademarks, characters, and components within are
copyrights of Blizzard Software, Inc.


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VI.	AUTHOR'S CONTACT INFORMATION

"Revenge of the Werewolf" version 1.0
Copyright 2006, Alyssa Flynn (aka "Millie Angelfire")

E-Mail: MsLyss7@yahoo.com
AIM: LyssaFlynn
Web Site: http://www.fohguild.org
Battle.Net Name: Millie_ (Us East / Azeroth Server)

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Millie Angelfire


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Registered 9th April 2006

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