Rival Nations Pro

The original Rival Nations for those who like the stock heros more than the custom ones in the SE version. Heres a list of changes from 3.5...

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The original Rival Nations for those who like the stock heros more than the custom ones in the SE version. Heres a list of changes from 3.5 to 3.6:

v3.6 Pro Balance Changes: - Anti-Magic potions now have 1 charge - Anti-Magic potions have a max stock of 2 - Anti-Magic potions have decreased cooldown - Anti-Magic potion are now 150 gold (down from 300) - Wand of Negation sold in town (replaced manastone) - Wand of Negation now has 2 charges - Sorceress damage and initial mana decreased slightly - Mana potions are slightly more expensive - Each additional hero that you purchase will gain exp a little slower (off by default) - More trainers have been added - Killing buildings now gives more wood. - Mortar Teams and Gunships now benefit from the Long Rifles upgrade (War Technology lvl 2) - Guard Tower range has been increaed by 100 - Mortar Team range has been decreased by 100 - Added Spell Caster's Upgrade, improves effectiveness of magic and medical trainers. - Golem cost increased to 1500 gold 500 wood - Golems deal 85 avg dmg down from 95 - Sorceress aquisition range increased to 800 - Trainers now restock much slower and have a lower maximum stock - Building Armor Upgrade price increased by 50% - Barracks now have a garison that is released when it is severly damaged, similar to castles. - Keeper of the Grove: Devotion Aura replaced by Thorns Aura. - Mass Teleport cooldown increased to 50 seconds.

Exp Rates: exp rates are calculated using this formula: 5400 / ( 5400 * ( 1.1 - 0.1 * 2 ^ (1 - NUMBER OF HEROS) ) ) * 100% two heros will need 105% of the normal experience to level three heros need 107.5%, four 108.75% etc.

Bug Fixes and Improvements/Additions: - Optimized code and reduced lag - Fixed dropping issues - Removed numerous exploits - Fixed rare scoreboard and -take bugs - Fixed incorrect 'Cheater' message - Improved Anti-cheater system to warn users before punishing - New Upgrades Interface - Team 2 center barracks pathing improved - Added 'random tips.' can be turned off by typing -notips - Trainers no longer are affected by townportals and mass teleport - Fixed minor supply related bug - Fixed a bug that would 'eat' heros when tring to revive them without enough food - Added Game Summary and Credits - Added -taunt command. ex: type "-taunt red" - The InfoBoard now shows the map version number - Added Anti-Ally Attack system - Center Dragons have been named - Added Max Unit Limits for each town to prevent laggy motionless units. - Changed -take command to check for supply and hero types. - Added -take functionality to work on single units only. You must first select a unit to take then type -take. - Added info tip for buying extra heros indicating price and a warning if you don't have enough supply - Added info tip for buying upgrades indicating what they do and time left on the current research - Added info tip for buying trainers indicating how to use them. - New Gamble item added to center shop - Added new gold/lumber transfer commands - Type -gold to give of gold - Type -wood to give of lumber - Added Anti-buildup system which will prevent units from cloging pathways - Added low level bounty adjustment for players with more than 1 hero. Bounty for killing heros is adjusted by -40% for heros level 1-3 and -20% for heros level 4-6. This applies to both gold gained and bounty drop. - Allies now recieve a warning message when one of their teammates kills an enemy. - Added -give command if you want to give an ally a hero. You cannot -give unless you have more than 1 hero and you cannot give an ally a hero of a type that they already have. - Added Custom Rules option. Bring up menu by typing -options within 6 seconds of game start. - Added -up and -down commands to change the order of your hero portraits. To use: select a hero to move, and type -up or -down - Added User Commands section to quest log that lists all the commands and what they do.

Basically this is a more traditional and mabye a little easier version of Rival Nations than the SE version, but its still really good.

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FULL Pro Version History 
v3.6 Pro
Balance Changes:
- Anti-Magic potions now have 1 charge
- Anti-Magic potions have a max stock of 2
- Anti-Magic potions have decreased cooldown
- Anti-Magic potion are now 150 gold (down from 300)
- Wand of Negation sold in town (replaced manastone)
- Wand of Negation now has 2 charges
- Sorceress damage and initial mana decreased slightly
- Mana potions are slightly more expensive
- Each additional hero that you purchase will gain exp a little slower (off by default)
- More trainers have been added
- Killing buildings now gives more wood.
- Mortar Teams and Gunships now benefit from the Long Rifles upgrade (War Technology lvl 2)
- Guard Tower range has been increaed by 100
- Mortar Team range has been decreased by 100
- Added Spell Caster's Upgrade, improves effectiveness of magic and medical trainers.
- Golem cost increased to 1500 gold 500 wood
- Golems deal 85 avg dmg down from 95
- Sorceress aquisition range increased to 800
- Trainers now restock much slower and have a lower maximum stock
- Building Armor Upgrade price increased by 50%
- Barracks now have a garison that is released when it is severly damaged, similar to castles.
- Keeper of the Grove: Devotion Aura replaced by Thorns Aura.
- Mass Teleport cooldown increased to 50 seconds.

Exp Rates:
exp rates are calculated using this formula:
5400 / ( 5400 * ( 1.1 - 0.1 * 2 ^ (1 - NUMBER OF HEROS) ) ) * 100%
two heros will need 105% of the normal experience to level
three heros need 107.5%, four 108.75% etc. 

Bug Fixes and Improvements/Additions:
- Optimized code and reduced lag
- Fixed dropping issues
- Removed numerous exploits
- Fixed rare scoreboard and -take bugs
- Fixed incorrect 'Cheater' message
- Improved Anti-cheater system to warn users before punishing
- New Upgrades Interface
- Team 2 center barracks pathing improved
- Added 'random tips.' can be turned off by typing -notips
- Trainers no longer are affected by townportals and mass teleport
- Fixed minor supply related bug
- Fixed a bug that would 'eat' heros when tring to revive them without enough food
- Added Game Summary and Credits
- Added -taunt <color> command. ex: type &quot;-taunt red&quot; 
- The InfoBoard now shows the map version number
- Added Anti-Ally Attack system
- Center Dragons have been named
- Added Max Unit Limits for each town to prevent laggy motionless units.
- Changed -take command to check for supply and hero types. 
- Added -take functionality to work on single units only. You must first select a unit to take then type -take.
- Added info tip for buying extra heros indicating price and a warning if you don't have enough supply
- Added info tip for buying upgrades indicating what they do and time left on the current research
- Added info tip for buying trainers indicating how to use them.
- New Gamble item added to center shop
- Added new gold/lumber transfer commands
- Type -gold <color> <amount> to give <color> <amount> of gold
- Type -wood <color> <amount> to give <color> <amount> of lumber
- Added Anti-buildup system which will prevent units from cloging pathways
- Added low level bounty adjustment for players with more than 1 hero. Bounty for killing heros is adjusted by -40% for heros level 1-3 and -20% for heros level 4-6. This applies to both gold gained and bounty drop.
- Allies now recieve a warning message when one of their teammates kills an enemy.
- Added -give <color> command if you want to give an ally a hero. You cannot -give unless you have more than 1 hero and you cannot give an ally a hero of a type that they already have.
- Added Custom Rules option. Bring up menu by typing -options within 6 seconds of game start.
- Added -up and -down commands to change the order of your hero portraits. To use: select a hero to move, and type -up or -down
- Added User Commands section to quest log that lists all the commands and what they do.

v3.5 
- 1. Magic Towers have reduced damage but benefit from Ranged Attack Upgrade (Lvl 2 towers will be the same as previous versions)
- 2. Peastants cost 0 food
- 3. Catapaults cost less and more effective
- 4. Shade mercenary removed
- 5. Added Troll High Priest to merc camp
- 6. Fixed incorrect 'Cheater' message
- 7. Fixed two more exploits
- 8. Improved item drops for center dragons
- 9. Added 'random tips.' can be turned off by typing -notips
- 10. Stormbolt no longer hits mechanical units
- 11. Far Seer now has far sight (replaced frost armor)
- 12. Lich has frost armor (replaced carrion swarm)
- 13. D&D now does 3% dmg per second to buildings
- 14. Team 2 center barracks pathing improved
- 15. Guard tower cost reduced by 33% 

v3.4 
- 1. Fixed an exploit
- 2. Fixed a rare scoreboard bug
- 3. Fixed a rare &quot;-take&quot; bug

v3.3 
- 1. Trainers are Fixed

v3.2 
- 1. Corrected player dropping issue
- 2. Adjusted some items to discourage solo heros
- 3. Optimized many triggers to cut back on file size and reduce lag
- 4. Can no longer carry multiple armor rings, just like every other ring
- 5. Some hero skills have been slightly adjusted for balance
- 6. fixed issue with miscolored Mirror Images after &quot;-take&quot;

v3.0 
- 1. Added leaderboard functionality (see below for details)
- 2. Added Game Clock
- 3. Many minor details added
- 4. Minor bug fixes
Leaderboard info
type &quot;-info&quot; to view details for your heros
type &quot;-info &quot; where = red,blue,teal,etc. to view details for another players heros
type &quot;-bounty&quot; to switch back to the bounty leaderboard
type &quot;-off&quot; to turn the leaderboard off

NOTES:
A. The total gold field is an estimate and does not reflect your true total gold mined.
B. When you view another players -info they recieve a warning message that your are watching them
C. You cannot view another players total gold

v2.9 
- 1. Added leaderboard functionality
- 2. Terrain Fix
- 3. Traffic problem fixed
- 4. Town Upgrades now respawn faster

v2.8 
- 1. Changed supply cost of heros and mercs
- 2. Increased initial supply to 20
- 3. Increased farm upgrade cost slightly
- 4. Minor bug fixes
- 5. Removed useless units at merc shop, added one new unit

v2.7 
- 1. More exploits removed.
- 2. Random Hints added: type &quot;-hint&quot;
- 3. Leaderboard altered to include team and player info

v2.6 
- 1. Added Trainer Salary (see bottom for details)
- 2. Bug fixes
- 3. Changed hero buy system again
- 4. Edited middle tomes to NOT spawn tomes of experience.
- 5. Fixed a Mass Teleport exploit issue
- 6. Some detail work
Trainer Info:
Trainer Salary is payment from the town player to the owner of the Trainer Unit and is payed every 60 seconds. Payment is also based on Trainer type.
Combat Trainers: +30 gold
Magic Trainers: +18 gold
Medical Trainers: +9 gold

Trainers do not recieve gold if they are not near a barracks
Trainers do not recieve double gold for working at a middle barracks

v2.5 
- 1. Bug fixes
- 2. Tweak mercs some more
- 3. Tweaked Items
- 4. lowered cost of new heros to +250

v2.4 
1. Fixed 2.2 and 2.3 desync issue
- 2. Tweaked mercs a bit
- 3. Added graduated hero costs: 3000, 3750, 4500 max
- 4. Item adjustments
- 5. Starting gold changed to 500
- 6. Added new item at center shop
- 7. Farms can now be upgraded for more food
- 8. Can select a random hero by typing -random

v2.3 
- 1. New town upgrade system added
- 2. Hero selection area changed
- 3. Fixed pathing and reduced lag
- 4. Money system converted to bounty style and bountys scaled
- 5. New combat trainer (produces knights)
- 6. Adjusted food limits to prevent golem massing
- 7. Item adjustments as always
- 8. Fixed bug where multiple simultaneously dead heros cannot be revived
- 9. Added -take command to gain control of an allies units if they have left the game

v2.1 
- 1. Many bug fixes for new trigger code.
- 2. Many items at the center shop have been edited and balanced.

v2.0 
- 1. Merc shops now sell peasants and 'Trainer' units.
- 2. Many items at the center shop have been edited and balanced.
- 3. Fixed bugs and made some cheese tactics obsolete

v1.9 
- 1. Partial Bounty is now awarded for a kill even if the hero reincarnates.
- 2. Cannot BUY delux spirit of preservation (get one per hero)
- 3. Cannot carry more than one spirit type item
- 4. Adjusted tomes
- 5. Improved castle defenses

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