Rival Nations SE

This is the "Special Edition" of Rival Nations complete with custom heros and spells. Heres a list of changes from v1.5 to 1.6:

SE v1.6...

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This is the "Special Edition" of Rival Nations complete with custom heros and spells. Heres a list of changes from v1.5 to 1.6:

SE v1.6 Balance Changes: - Adjusted some items cost and respawn time - Can no longer carry multiple armor rings - Fixed issue with miscolored Assassin Shadows after using -take - Magic Towers have reduced damage but benefit from Ranged Attack Upgrade (Lvl 2 towers will be the same as previous versions) - Peastants cost 0 food - Catapaults cost less and more effective - Shade mercenary removed - Added Troll High Priest to merc camp - Improved item drops for center dragons - Anti-Magic potions now have 1 charge - Anti-Magic potions have a max stock of 2 - Anti-Magic potions have decreased cooldown - Anti-Magic potion are now 150 gold (down from 300) - Wand of Negation sold in town (replaced manastone) - Wand of Negation now has 2 charges - Sorceress damage and initial mana decreased slightly - Mana potions are slightly more expensive - Each additional hero that you purchase will gain exp a little slower (off by default) - More trainers have been added - Killing buildings now gives more wood. - Mortar Teams and Gunships now benefit from the Long Rifles upgrade (War Technology lvl 2) - Guard Tower range has been increaed by 100 - Mortar Team range has been decreased by 100 - Added Spell Caster's Upgrade, improves effectiveness of magic and medical trainers. - Golem cost increased to 1500 gold 500 wood - Golems deal 85 avg dmg down from 95 - Sorceress aquisition range increased to 800 - Trainers now restock much slower and have a lower maximum stock - Building Armor Upgrade price increased by 50% - Barracks now have a garison that is released when it is severly damaged, similar to castles. - Keeper of the Grove: Devotion Aura replaced by Thorns Aura. - Mass Teleport cooldown increased to 50 seconds.

Exp Rates: exp rates are calculated using this formula: 5400 / ( 5400 * ( 1.1 - 0.1 * 2 ^ (1 - NUMBER OF HEROS) ) ) * 100% two heros will need 105% of the normal experience to level three heros need 107.5%, four 108.75% etc.

Bug Fixes and Improvements/Additions: - Optimized code and reduced lag - Fixed dropping issues - Removed numerous exploits - Fixed rare scoreboard and -take bugs - Fixed incorrect 'Cheater' message - Improved Anti-cheater system to warn users before punishing - New Upgrades Interface - Team 2 center barracks pathing improved - Added 'random tips.' can be turned off by typing -notips - Trainers no longer are affected by townportals and mass teleport - Fixed minor supply related bug - Fixed a bug that would 'eat' heros when tring to revive them without enough food - Added Game Summary and Credits - Added -taunt command. ex: type "-taunt red" - The InfoBoard now shows the map version number - Added Anti-Ally Attack system - Center Dragons have been named - Added Max Unit Limits for each town to prevent laggy motionless units. - Changed -take command to check for supply and hero types. - Added -take functionality to work on single units only. You must first select a unit to take then type -take. - Added info tip for buying extra heros indicating price and a warning if you don't have enough supply - Added info tip for buying upgrades indicating what they do and time left on the current research - Added info tip for buying trainers indicating how to use them. - New Gamble item added to center shop - Added new gold/lumber transfer commands - Type -gold to give of gold - Type -wood to give of lumber - Added Anti-buildup system which will prevent units from cloging pathways - Added low level bounty adjustment for players with more than 1 hero. Bounty for killing heros is adjusted by -40% for heros level 1-3 and -20% for heros level 4-6. This applies to both gold gained and bounty drop. - Allies now recieve a warning message when one of their teammates kills an enemy. - Added -give command if you want to give an ally a hero. You cannot -give unless you have more than 1 hero and you cannot give an ally a hero of a type that they already have. - Added Custom Rules option. Bring up menu by typing -options within 6 seconds of game start. - Added -up and -down commands to change the order of your hero portraits. To use: select a hero to move, and type -up or -down - Added User Commands section to quest log that lists all the commands and what they do.

Hero and Skill Changes: - Many skills were balanced to slow down economy - Mage: Replaced Energy Burst with Far Sight - Mage: Fissure hotkey changed to R - Mage: Teleport no longer teleports other units - Mage: Teleport cost reduced to 75 - Knight: Manaburn reduced to 50/100/150 - Knight: Replaced Endurance with Blood Aura - Knight: Rage now also increases attack rate and movespeed - Ice Witch renamed to Ice Queen - Ice Queen Ultimate changed to Arctic Wind - Ice Queen: Replaced Frost Armor with Blizzard - Giant: Tremer dmg significantly sped up - Beast M.: Call of the Wild duration decreased - Beast M.: Call of the Wild number of summons increased - Beast M.: Call of the Wild furbolg shaman replaced with tracker - Beast M.: Call of the Wild summons less HP, dmg adjusted - Beast M.: Ensnare replaced with Reinforced Hides Aura - Assassin: Omnislash hotkey now N - Assassin: Omnislash no longer gives +3000 agility and 700 armor - Assassin: Omnislash can no longer be used with anti-magic shell - Assassin: Critical Strike changed to higher % chance but damage multiplier is 2 for all levels - Assassin: Shadows are now colored darker for easy identification - Warlock: Chainlightning cooldown increased - Monk: Healing Touch heal amt increased - Monk: Healing Touch cooldown reduced - Monk: Judgement cooldown reduced - Monk: Judgement damage reduced slightly - Ranger renamed to Night Hunter - Night Hunter: Cold Arrows replaced with Sentry Ward - Night Hunter: Improved damage, lowered damage per second - Dwarf: Spirit Fire replaced with Battle Aura - Hunter: Removed this hero - New Hero: Magus added - Magus: Crush added - Magus: Dark Portal added - Magus: Evil Force added - Magus: Armageddon added

As you can see, its very different from the previous version, and in my opinion, SE is much better than the Rival Nations Pro version. So if you like an AOS style game with a bunch of custom goodies, this is the map for you.

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Download 'rival_nations_se_v1.6.zip' (443KB)

Readme
FULL SE Version History 
SE v1.6
Balance Changes:
- Adjusted some items cost and respawn time
- Can no longer carry multiple armor rings
- Fixed issue with miscolored Assassin Shadows after using -take
- Magic Towers have reduced damage but benefit from Ranged Attack Upgrade (Lvl 2 towers will be the same as previous versions)
- Peastants cost 0 food
- Catapaults cost less and more effective
- Shade mercenary removed
- Added Troll High Priest to merc camp
- Improved item drops for center dragons
- Anti-Magic potions now have 1 charge
- Anti-Magic potions have a max stock of 2
- Anti-Magic potions have decreased cooldown
- Anti-Magic potion are now 150 gold (down from 300)
- Wand of Negation sold in town (replaced manastone)
- Wand of Negation now has 2 charges
- Sorceress damage and initial mana decreased slightly
- Mana potions are slightly more expensive
- Each additional hero that you purchase will gain exp a little slower (off by default)
- More trainers have been added
- Killing buildings now gives more wood.
- Mortar Teams and Gunships now benefit from the Long Rifles upgrade (War Technology lvl 2)
- Guard Tower range has been increaed by 100
- Mortar Team range has been decreased by 100
- Added Spell Caster's Upgrade, improves effectiveness of magic and medical trainers.
- Golem cost increased to 1500 gold 500 wood
- Golems deal 85 avg dmg down from 95
- Sorceress aquisition range increased to 800
- Trainers now restock much slower and have a lower maximum stock
- Building Armor Upgrade price increased by 50%
- Barracks now have a garison that is released when it is severly damaged, similar to castles.
- Keeper of the Grove: Devotion Aura replaced by Thorns Aura.
- Mass Teleport cooldown increased to 50 seconds.

Exp Rates:
exp rates are calculated using this formula:
5400 / ( 5400 * ( 1.1 - 0.1 * 2 ^ (1 - NUMBER OF HEROS) ) ) * 100%
two heros will need 105% of the normal experience to level
three heros need 107.5%, four 108.75% etc. 

Bug Fixes and Improvements/Additions:
- Optimized code and reduced lag
- Fixed dropping issues
- Removed numerous exploits
- Fixed rare scoreboard and -take bugs
- Fixed incorrect 'Cheater' message
- Improved Anti-cheater system to warn users before punishing
- New Upgrades Interface
- Team 2 center barracks pathing improved
- Added 'random tips.' can be turned off by typing -notips
- Trainers no longer are affected by townportals and mass teleport
- Fixed minor supply related bug
- Fixed a bug that would 'eat' heros when tring to revive them without enough food
- Added Game Summary and Credits
- Added -taunt <color> command. ex: type "-taunt red" 
- The InfoBoard now shows the map version number
- Added Anti-Ally Attack system
- Center Dragons have been named
- Added Max Unit Limits for each town to prevent laggy motionless units.
- Changed -take command to check for supply and hero types. 
- Added -take functionality to work on single units only. You must first select a unit to take then type -take.
- Added info tip for buying extra heros indicating price and a warning if you don't have enough supply
- Added info tip for buying upgrades indicating what they do and time left on the current research
- Added info tip for buying trainers indicating how to use them.
- New Gamble item added to center shop
- Added new gold/lumber transfer commands
- Type -gold <color> <amount> to give <color> <amount> of gold
- Type -wood <color> <amount> to give <color> <amount> of lumber
- Added Anti-buildup system which will prevent units from cloging pathways
- Added low level bounty adjustment for players with more than 1 hero. Bounty for killing heros is adjusted by -40% for heros level 1-3 and -20% for heros level 4-6. This applies to both gold gained and bounty drop.
- Allies now recieve a warning message when one of their teammates kills an enemy.
- Added -give <color> command if you want to give an ally a hero. You cannot -give unless you have more than 1 hero and you cannot give an ally a hero of a type that they already have.
- Added Custom Rules option. Bring up menu by typing -options within 6 seconds of game start.
- Added -up and -down commands to change the order of your hero portraits. To use: select a hero to move, and type -up or -down
- Added User Commands section to quest log that lists all the commands and what they do.

Hero and Skill Changes:
- Many skills were balanced to slow down economy
- Mage: Replaced Energy Burst with Far Sight
- Mage: Fissure hotkey changed to R
- Mage: Teleport no longer teleports other units
- Mage: Teleport cost reduced to 75
- Knight: Manaburn reduced to 50/100/150
- Knight: Replaced Endurance with Blood Aura
- Knight: Rage now also increases attack rate and movespeed
- Ice Witch renamed to Ice Queen
- Ice Queen Ultimate changed to Arctic Wind
- Ice Queen: Replaced Frost Armor with Blizzard
- Giant: Tremer dmg significantly sped up
- Beast M.: Call of the Wild duration decreased
- Beast M.: Call of the Wild number of summons increased
- Beast M.: Call of the Wild furbolg shaman replaced with tracker
- Beast M.: Call of the Wild summons less HP, dmg adjusted
- Beast M.: Ensnare replaced with Reinforced Hides Aura
- Assassin: Omnislash hotkey now N
- Assassin: Omnislash no longer gives +3000 agility and 700 armor
- Assassin: Omnislash can no longer be used with anti-magic shell
- Assassin: Critical Strike changed to higher % chance but damage multiplier is 2 for all levels
- Assassin: Shadows are now colored darker for easy identification
- Warlock: Chainlightning cooldown increased
- Monk: Healing Touch heal amt increased
- Monk: Healing Touch cooldown reduced
- Monk: Judgement cooldown reduced
- Monk: Judgement damage reduced slightly
- Ranger renamed to Night Hunter
- Night Hunter: Cold Arrows replaced with Sentry Ward
- Night Hunter: Improved damage, lowered damage per second
- Dwarf: Spirit Fire replaced with Battle Aura
- Hunter: Removed this hero
- New Hero: Magus added
- Magus: Crush added
- Magus: Dark Portal added
- Magus: Evil Force added
- Magus: Armageddon added

v1.5 
- 1. Hero descriptions can be acessed by typing -heros
- 2. Fixed issue with Beastmater - Transform spell not working 100% of the time.
- 3. Spell balancing.
- 4. Added leaderboard functionality
Leaderboard info
type "-info" to view details for your heros
type "-info " where = red,blue,teal,etc. to view details for another players heros
type "-bounty" to switch back to the bounty leaderboard
type "-off" to turn the leaderboard off

NOTES:
A. The total gold field is an estimate and does not reflect your true total gold mined.
B. When you view another players -info they recieve a warning message that your are watching them
C. You cannot view another players total gold

v1.4 
- 1. Bug fixes
- 2. Item fixes
- 3. Skill balances
- 4. Town Upgrades now respawn faster
- 5. New item
- 6. Traffic problem fixed
- 7. Some mercenaries redone

v1.3 
- 1. Further reduced lag
- 2. Changed supply farm upgrade cost for real and edited merc food costs.
- 3. Increased farm upgrade cost slightly
- 4. Minor bug fixes
- 5. Removed useless units at merc shop, added one new unit

v1.2 
- 1. Resolved lag issue
- 2. Fixed issue with spell animation not appearing
- 3. Changed supply cost of heros to 10 and increased farm upgrade cost slightly.
- 4. Spell balances
- 5. New item at center shop: Heart of the Dragon

v1.1 
- 1. Bug fix
- 2. Balance changes

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