SWAT: Aftermath

Redscull has been plenty busy, he has been working hard on releasing the next version of his highly popular SWAT: Aftermath ma...

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Redscull has been plenty busy, he has been working hard on releasing the next version of his highly popular SWAT: Aftermath map, and we have it here for you to enjoy! For those of you that have just joined us from the waay out in the boonies, or looking for that killer wave to serf in the Sahara, SWAT: Aftermath is a cooperative map, against waves of computer-controlled enemies. Teamwork is essential as is using each class's strengths to their fullest. Enemies are numerous and extremely dangerous, resulting in non-stop and intense action.

Despite the courageous efforts of the original S.W.A.T. team, the government resorted to nuclear detonation in a vain attempt to end the infestation of Raccoon City. Not only did the blast fail to keep the zombies down, but the intense city-wide radiation bestowed new mutant abilities unto the minions!

Bravo team was testing new, advanced equipment in a secret bomb shelter when the explosion devastated the city. You are a member of this team, and your squad now has the daunting task of eliminating this threat once and for all. But saving the city requires more than shooting undead.

Some features found in this version are: Three interactive and diverse victory objectives encourage aggressive, explorative play; camping will not lead to victory

  • Restore Power: Located in random buildings in Raccoon City are six broken power plant reactors. They are marked on the player's minimap with light blue dots.
  • Reduce Radiation: Scattered randomly throughout the city are numerous radiation fragments. As long as the number of rads is greater than the safe level (or the nulcear fallout indicator is not clear), more rad. fragments will continue to spawn.
  • Rescue Civilians: The zombies which plague Raccoon City are actually civilians which were infected by a virus (created by Umbrella Corp.) and mutated by radiation. A short while into the game, the scientist will finish developing an antidote and make it available for free from his assistant in the laboratory.
Customize your hero by selecting from one of nine distinct and balanced classes, three armor styles, and fourteen traits; there are 518 unique combinations, each with multiple ability builds Voting system allows players to kick teamkillers and laggers SWAT has been extensively polished and play-tested; map contains over 20,000 lines of professionally developed JASS code

The game begins with each player voting for one of the three difficulty levels: Normal, Hard, or Insane. Difficulty level scales numerous aspects of the game's challenges and determines the requirements of the primary objectives.

In order to win the game, players must successfully complete the primary objectives (in any order) with at least one player's main hero alive. The game ends in defeat if the last surviving main hero dies, even if other support units are still alive. Victorious games award much more rank experience and unlock rank caps for heroes who hadn't yet beaten the played difficulty level. Completing mini-quests is not necessary to win, but the rewards for doing so may make victory easier to achieve.

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Readme
This is a custom map for Warcraft III: The Frozen Throne.

To install, copy the file into the following directory on your computer:
\Program Files\Warcraft III\Maps\Download\

A scientist in a secret lab under the original S.W.A.T. Headquarters is working on an antidote for the virus using the components recovered by Alpha team. You must prove its effectiveness by curing and evacuating civilians. You must also prepare the city for external aid by restoring power and reducing radiation. Successful completion of these objectives will save the city and possibly the nation!


Why does it say invalid when loading my code?
Rank codes are specific to your account name. You must play using the exact same name you were using when you earned the code.

Is this game similar to NotD?
Yes. Both games, and many others too, fall into the survival genre. SWAT focuses more on completing objectives and ranking your customized hero than simply surviving; that's why it's in the RPG section.

Can I play by myself?
Yes, the game is designed to offer a great experience to soloers of all skill levels. You should try a team game on occasion too though; they're also exciting.

This game sucks!
That's fine. I would appreciate more-specific feedback though. Much of the game has been shaped by fan feedback from the SWAT community.

Is this game old?
The first version of SWAT: Aftermath was released late in 2004, so yes, it's old. However, it has been hugely improved and refined since then, providing an excellent gaming experience. This latest version is also fixed for the war3 patches that came out since then.





Features:		
# Multiple difficulty levels scale every aspect of the game, providing a fun challenge to new players and pros alike; each level is significantly harder than the previous
# Difficulty adjusts based on the number of players so soloers and teams of any size can enjoy the game equally
# Extensive randomization ensures a new experience every time, enabling you to enjoy the game for dozens, if not hundreds, of hours
# Three interactive and diverse victory objectivesinfo encourage aggressive, explorative play; camping will not lead to victory
# Customize your hero by selecting from one of nine distinct and balanced classesinfo, three armor stylesinfo, and fourteen traitsinfo; there are 518 unique combinations, each with multiple ability builds
# Record rank codesinfo to advance your hero across multiple games, even offline; rank brings prestige and combat bonuses but never outweighs player skill
# Intricately-designed hero, skill, item, and monster systems, all based on sci-fi technology
# Very challenging, hero-focused gameplay requires teamwork, micromanagement, and strategy
# Voting system allows players to kick teamkillers and laggers
# SWAT has been extensively polished and play-tested; map contains over 20,000 lines of professionally developed JASS code
			



	Tips:		
Stay together.-- Any hero can kill incoming zombies, but if you're alone when a large pack comes at you, you're in trouble. Staying with the team allows everone's skills to benefit each other and provide a wall of fire to keep the undead at bay.

Keep away from enemies.-- The monsters in this game hit very hard and can kill a hero in only a few hits. So keep out of their reach! And don't stand on zombie corpses; they can reanimate without warning and take you down.

Use your skills.-- When you select a hero, read the descriptions for all your skills, think about what situations would benefit from them, and then use them in those situations. Each class has a well-defined and significant role that you should strive to fulfill.

Keep moving.-- The undead home in on your general location. If you stand in one spot too long, you'll have them coming in from all directions. You'll also want the items scattered across the map as well as the rewards for completing quests. And remember not to linger inside buildings.. very dangerous.

Don't panic on bosses.-- You and your team need to work together to slay the fatally dangerous bosses. There are four primary encounters, each requiring a different strategy to defeat. Have a plan and execute your role.

Vote appropriately.-- Don't vote for Hard or Insane difficulty unless you've beaten Normal. Your teammates should be equally experienced if you expect to win the harder difficulty modes. Winning Hard requires a lot of skill and cooperation. Winning Insane requires a team of expert players with a planned strategy. Completing Insane "perfectly" and beating Nightmare require the expertise of the pros.

Read reference info.-- A lot of detailed information about the game's mechanics is on this website; check out the site map for direct access to everything.

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redscull


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Registered 22nd February 2006

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