SWAT vs Resident Evil

This is a cooperative map against waves of computer-controlled enemies. Teamwork is essential as is using each class's strengths to their f...

Download

Uploading...
Do not refresh or leave this page!

File Description

This is a cooperative map against waves of computer-controlled enemies. Teamwork is essential as is using each class's strengths to their fullest. Enemies are numerous and extremely dangerous, resulting in non-stop and intense action. The intensity of this game will depend greatly on the number of players: 1-9 Normal 3-9 Hard 7-9 Insane

Something went terribly wrong in The Hive, an illegal research center underneath Raccoon City. With no word from their perimeter personnel, Umbrella Corp. responded by sending a team of elite forces to investigate, but its status is unknown. All are presumed dead.

New reports revealed the cause of the catastrophe was an attempt to steal an experimental virus from the complex, but sources indicate no samples made it out of the city. The virus, which animates the dead with a thirst for living flesh, breached containment and started spreading at an alarming rate. The growing horde of undead threatens to break the hastily constructed quarantine around Raccoon City.

As members of S.W.A.T., you and your squad represent the city's last hope to overcome this disaster. You must recover the stolen virus sample vials as well as find the rumored antidote formula. You also must aid panicked citizens in reaching designated shelters. Your task will not be easy; swarms of zombies are already headed toward S.W.A.T. Headquarters...

Some features of this map include: Multiple difficulty levels scale every aspect of the game Thorough use of randomization ensures a new experience every time Three victory objectives encourage aggressive, explorative play Over twenty miniquests with special rewards, including secret characters Seven+ balanced classes to choose from, each filling important roles New hero system means levels and attributes affect gameplay differently Variety of custom-triggered abilities, all based on sci-fi technology Many balanced items, both common and rare, to find and use Very challenging gameplay requires teamwork, micromanagement, and strategy Voting system allows players to kick teamkillers and laggers Map is professionally polished and endured extensive play-testing

Refer to the readme for mor information.

Read More

Screenshots
Readme
Tips:		
** The more players, the better. The experience penalty for having more players is minimal, and rewards are always divided equally to everyone in the game. More guns firing means more zombies dying.
Stay together. Any single unit can kill incoming zombies, but if you're alone when a large pack comes at you, you're dead. Also, many classes' skills boost the effectiveness of nearby allies. Note that you may find it advantageous to allow one Covert Op. to scout.
** Use your skills. When you select a class, read the descriptions for your six skills, think about what situations would benefit from them, and then use them in those situations. Each class has a well-defined and significant role that you should strive to fulfill.
** Keep moving. The undead home in on your general location. If you stand in one spot too long, you'll have them coming in from all directions. You'll also want the items scattered across the map as well as the rewards for completing quests. And remember not to linger inside buildings.. very dangerous.
** Don't run from the boss. He's big, scary, and can often kill you in one hit, but he will chase you down and kill you all if you don't stand-fast and put him down quickly. Distract him with expendable units like Policemen, Mini Droids, or even citizens if necessary.
** Vote for Normal. Don't vote for Hard or Insane difficulty unless you've beaten Normal. Your teammates should be equally experienced if you expect to win the harder difficulty modes; simply having nine players is not enough. Winning Hard requires a lot of skill and cooperation. Winning Insane requires a team of expert players with a planned strategy.
			
	Versions:		
1.7.1
	Increased chance of selecting the Cyborg class.
	New code available in multiplayer.
	-kick Displays information about voting to kick a player out of the game.
1.7
	Added new SWAT class, the Cyborg.
	Added ability allowing Covert Op. to open crates covertly.
	Added flamethrower to Officer class.
	Improved assault rifle splash damage.
	Increased chaingun damage.
	Improved Plasma Rounds.
	Rebalanced Plasma Shield.
	Reduced energy cost of MIRV.
	Improved Mend Wounds skill.
	Added Police Dog to Police Station.
	Added new rare cybernetic implant.
	Improved Love Potion quest reward item.
	Added supply for initial policemen in 1 & 2 player games.
	Added ability to initially select a random class.
	Added message and ping when NPC building found.
	Reorganized hotkeys for consistency.
	Spending command points now increases difficulty.
	Added new toxic zombies and rats.
	Made Umbrella Soldiers easier to kill.
	Fixed bug where a player sometimes could not select a class.
	Fixed bug where a player couldn't gain experience.
	Fixed bug where non-zombies were flaming/exploding.
	Fixed hotspots not working when no cinematic (introduced in 1.6).
	Changed vial's model to one created by Xazuki.

Read More

Comments on this File

There are no comments yet. Be the first!

redscull


50 XP


Registered 22nd February 2006

5 Files Uploaded

Share This File
Embed File