This map is an attempt to make the hybrid MMORTS/RPG game Shattered Galaxy for Warcraft 3. It supports up to 12 players, 6 per side.
Gameplay revolves around capturing Points of Contention. (hereafter refered to as POCs) There are 4 POCs on the map. When one team holds more POCS than the other, the team with fewer POCs periodically loses points. Each team starts with 10000 points. The first team to run out of points loses. A POC is captured by standing on it for 30 seconds.
A few features: -No heros -No building -The ability to specialize in four different areas (Tactics, Clout, Education, and Mechanical Aptitude) that affect your units in profound ways. -Each unit may be further specialized using items like jet packs, infiltrating devices, armor, etc. -Armor based off of Hardened Skin ability. (Directly reduces attack damage) -Units with armor piercing weapons -The ability to strategically place land and air mines -a focus on micromanagement
I have completed all the triggers and with my albeit limited testing capabilities I haven't found any problems. The units are all done, (although more may be added later) but I have done no balancing of them whatsoever. The terrain is rudimentary right now and I have a sneaking suspicion that the map is too large.
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