File Description
This is the version 1.20b patch for Warcraft 3 The Frozen Throne. It fixes a multiplayer crash issue.
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Patch 1.20b Game Changes FIXES * Fixed a crash that could happen in multiplayer games. Warcraft III v1.20 BUG FIXES * Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers. MAPS * (6)WizardsRetreat : separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked. * (6)Gnollwood : separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked. * (6)BlizzardTD : Fixed phase-shifting units to behave normally when attacked. * (12)WormWar : Fixed a bug that causes player worms to become immobile after using powerups while respawning. Patch 1.19b Game Changes FIXES * Fixed a crash that could happen in multiplayer games. Reign of Chaos Patch 1.19 Game Changes MAPS - (2)PlunderIsle o Added ground anti-air creep to both center goldmines. o Added ground anti-air creep to both center Goblin Merchants. - (6)ScrochedBasin o Removed center creep camp and neutral building o Reduced the creep level of the two center goldmines from a Red camp to Green camps. o Opened up all choke points on the map. o Added trees to all start locations to ensure better balance with all races. - (8)GolemsInTheMist o Removed the center creep and Neutral building. - (8)PlainsOfSnow o 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items. o Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items. o Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items. BALANCE CHANGES - Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount. - Ensnare duration reduced from 15 seconds to 12 seconds. WORLD EDITOR CHANGES Trigger Editor - The "Image" category and actions now appear after the "Item" category. - The "Ubersplat" category and actions now appear after the "Unit Group" category. - Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function. - Fixed script generation errors when using variables of the following types: o Attack Type o Combat Sound o Damage Type o Effect Type o Pathing Type o Sound Type - Sorted lightning type presets. - Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types. - Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively. - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls: o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable) o (Unit) Event Response - Damage Source o (String) Game - Ability Name o (String) Game - Ability Effect Art Path (was Ability Effect Art) o (String) Game - Ability Effect Sound Name (was Ability Sound) o (String) Hero - Hero Proper Name o (String) Trigger - Trigger Name o (Real) Lightning - Red Color of Lightning o (Real) Lightning - Green Color of Lightning o (Real) Lightning - Blue Color of Lightning o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning) - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions: o Environment - Change Terrain Type o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off) o Floating Text - Suspend/Resume o Floating Text - Permanent/Expires o Floating Text - Change Color o Floating Text - Change Lifespan o Floating Text - Change Fading Age (was Change Fadepoint) o Floating Text - Change Age o Game - Enable/Disable Selection (was Enable/Disable Select) o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select) o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select) o Image - Create o Image - Change Color o Image - Change Render State o Image - Change Render Always State o Image - Change Above Water State o Lightning - Create Lightning Effect (was Create Lightning Effect At Points) o Lightning - Move Lightning Effect (was Move Lightning Effect To Points) o Lightning - Set Lightning Effect Color o Unit - Add Classification o Unit - Remove Classification o Unit - Issue Drop Item Order (was Drop Item On A Point) o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot) o Unit - Issue Give Item Order (was Drop Item On A Unit) o Unit - Damage Area o Unit - Damage Target o Unit - Decrease Level Of Ability For Unit o Unit - Increase Level Of Ability For Unit o Unit - Set Level Of Ability For Unit o Ubersplat - Create o Ubersplat - Change Render State o Ubersplat - Change Render Always State - Added an event and three new trigger functions for future tournament support: o (Trigger Event) Tournament Event o (Real) Tournament Time Remaining o (Integer) Tournament Melee Score o (Integer) Tournament Finish Rule CHANGES Categories - Image: Category and actions now appear after the "Item" category. - Ubersplat: Category and actions now appear after the "Unit Group" category. Literals - Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures. - Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana". Types - Attack Type: Fixed script generation errors when used for variables. - Combat Sound: Fixed script generation errors when used for variables. - Damage Type: Fixed script generation errors when used for variables. - Effect Type: Fixed script generation errors when used for variables. - Pathing Type: Fixed script generation errors when used for variables. - Sound Type: Fixed script generation errors when used for variables. Functions - (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function. - (Unit) Damage Source: Now appears in the correct place in the list of unit functions. - (String) Ability Name: Changed category, now appears in the correct place in the list of string functions. - (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions. - (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions. - (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions. - (String) Trigger Name: Now appears in the correct place in the list of string functions. - (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions. - (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions. - (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions. - (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions. Conditions - Terrain-Type Comparision: Removed the dash from the name for consistency. Actions - Environment - Change Terrain Type: Clarified grammar text, added hint. - Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint. - Floating Text - Suspend/Resume: Clarified grammar text. - Floating Text - Permanent/Expires: Clarified grammar text. - Floating Text - Change Age: Clarified grammar text, added hint. - Floating Text - Change Color: Clarified hint. - Floating Text - Change Lifespan: Clarified grammar text, added hint. - Floating Text - Change Fadepoint: Clarified grammar text, added hint. - Game - Enable/Disable Select: Clarified name and grammar text, added hint. - Game - Enable/Disable Drag Select: Clarified name and grammar text. - Game - Enable/Disable Pre Select: Clarified name and grammar text. - Image - Create: Clarified grammar text, added hint. - Image - Change Color: Added hint. - Image - Change Render State: Clarified grammar text. - Image - Change Render Always State: Clarified grammar text. - Image - Change Above Water State: Clarified grammar text. - Lightning - Create Lightning Effect At Points: Clarified name and grammar text. - Lightning - Move Lightning Effect: Clarified name and grammar text. - Lightning - Change Lightning Effect Color: Clarified name and grammar text,added hint. - Unit - Add Classification: Clarified grammar text, added hint. - Unit - Remove Classification: Clarified grammar text, added hint. - Unit - Drop Item On A Point: Clarified name and grammar text. - Unit - Drop Item In Slot: Clarified name and grammar text, added hint. - Unit - Drop Item On A Unit: Clarified name and grammar text. - Unit - Damage Area: Clarified grammar text, added hint. - Unit - Damage Target: Clarified grammar text, added hint. - Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint. - Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint. - Unit - Set Level Of Ability For Unit: Clarified grammar text and hint. - Ubersplat - Create: Clarified grammar text, added hint. - Ubersplat - Change Render State: Clarified grammar text. - Ubersplat - Change Render Always State: Clarified grammar text. The Frozen Throne Patch 1.19 Game Changes MAPS - (2)EchoIsles o Added range creep to expansion goldmines. o Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it's not all piercing attack. o Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items. o Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location. - (2)TirisfalGlade o Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop. - (4)TurtleRock o Opened areas of the map to help alleviate strong choke points that favor ranged unit combat. - (4)BrokenShard o Replaced the 4 center orange camps with 4 green camps. o Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants. o Increase the Orange camps level near each start location and added an additional item to each of those camps. - (4)Hellfire o Reduced the creep level on the two middle Red creep camps. o Reduced the creep level on the East and West Goblin Laboratory creep camps. - (4)StonecoldMountain o All creep with the ability to posses units have been removed this map. - (4)LostTemple o Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races. - (4)TwistedMeadows o Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops. - (4)SunrockCove o Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play. o Lowered the goldmine creep camp from Red to Green o Pushed Blues West ramp further from it's start location. - (6)GnollWood o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute's. - (6)Typhoon o Fixed Red and Teal start location to be closer to the goldmines like the other start locations. - (6)SilverpineForest o Removed the Tavern from all start locations o Can now path across the center of the map, added a Tavern to the center of the map. o Reduced the Item and creep levels of the 4 Red camps in the center of the map. o The 6 center goldmines have been reduced in difficulty of creep camps. - (6)Dragonblight o The two center creep camps have been pushed away from pathable area to prevent accidental attacks. o The players alliance settings have been changed to favor 2v2. - (6)Moonglade - New Map File o Two center creep camps and buildings have been removed. o Added two tavern to the center of the map. o Opened up all chokepoints o Added some tree to all start location to help harvesting. - (6)Everfrost o Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance. o Added ground Anti-Air units to the East and West Red creep camps. Bonus Maps Added to Battle.net - (6)Everfrost - (6)Sunrock Cove - (8)Full Scale Assault - (4)Phantom Grove - (2)Shrine of the Ancients - (8)Hurricane Isle - (6)Emerald Shores - (4)Deathrose - (6)Duststorm - (8)Cherryville - (12)Worm War (this is a trigger map) - (10)Skibi'sCastleTD - (2)TerenasStand BALANCE CHANGES Items - Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount. - Wand of Lightning shield now has 2 charges down from 3. Undead - Skeletal Mastery research time reduced to 30 seconds from 45 seconds. - Skeletal Longevity research time reduced to 15 seconds from 30 seconds. - Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber. - Destroyer armor reduced to 3 from 4. Orc - Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession. - Ensnare duration reduced from 15 seconds to 12 seconds. - Batrider hit points reduced to 325 from 400. Night Elf - Tree of Life build time increased to 120 seconds from 110 seconds. Human - Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2. WORLD EDITOR CHANGES Trigger Editor - The "Image" category and actions now appear after the "Item" category. - The "Ubersplat" category and actions now appear after the "Unit Group" category. - Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function. - Fixed script generation errors when using variables of the following types: o Attack Type o Combat Sound o Damage Type o Effect Type o Pathing Type o Sound Type - Sorted lightning type presets. - Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types. - Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively. - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls: o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable) o (Unit) Event Response - Damage Source o (String) Game - Ability Name o (String) Game - Ability Effect Art Path (was Ability Effect Art) o (String) Game - Ability Effect Sound Name (was Ability Sound) o (String) Hero - Hero Proper Name o (String) Trigger - Trigger Name o (Real) Lightning - Red Color of Lightning o (Real) Lightning - Green Color of Lightning o (Real) Lightning - Blue Color of Lightning o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning) - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions: o Environment - Change Terrain Type o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off) o Floating Text - Suspend/Resume o Floating Text - Permanent/Expires o Floating Text - Change Color o Floating Text - Change Lifespan o Floating Text - Change Fading Age (was Change Fadepoint) o Floating Text - Change Age o Game - Enable/Disable Selection (was Enable/Disable Select) o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select) o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select) o Image - Create o Image - Change Color o Image - Change Render State o Image - Change Render Always State o Image - Change Above Water State o Lightning - Create Lightning Effect (was Create Lightning Effect At Points) o Lightning - Move Lightning Effect (was Move Lightning Effect To Points) o Lightning - Set Lightning Effect Color o Unit - Add Classification o Unit - Remove Classification o Unit - Issue Drop Item Order (was Drop Item On A Point) o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot) o Unit - Issue Give Item Order (was Drop Item On A Unit) o Unit - Damage Area o Unit - Damage Target o Unit - Decrease Level Of Ability For Unit o Unit - Increase Level Of Ability For Unit o Unit - Set Level Of Ability For Unit o Ubersplat - Create o Ubersplat - Change Render State o Ubersplat - Change Render Always State - Added an event and three new trigger functions for future tournament support: o (Trigger Event) Tournament Event o (Real) Tournament Time Remaining o (Integer) Tournament Melee Score o (Integer) Tournament Finish Rule CHANGES Categories - Image: Category and actions now appear after the "Item" category. - Ubersplat: Category and actions now appear after the "Unit Group" category. Literals - Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures. - Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana". Types - Attack Type: Fixed script generation errors when used for variables. - Combat Sound: Fixed script generation errors when used for variables. - Damage Type: Fixed script generation errors when used for variables. - Effect Type: Fixed script generation errors when used for variables. - Pathing Type: Fixed script generation errors when used for variables. - Sound Type: Fixed script generation errors when used for variables. Functions - (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function. - (Unit) Damage Source: Now appears in the correct place in the list of unit functions. - (String) Ability Name: Changed category, now appears in the correct place in the list of string functions. - (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions. - (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions. - (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions. - (String) Trigger Name: Now appears in the correct place in the list of string functions. - (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions. - (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions. - (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions. - (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions. Conditions - Terrain-Type Comparision: Removed the dash from the name for consistency. Actions - Environment - Change Terrain Type: Clarified grammar text, added hint. - Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint. - Floating Text - Suspend/Resume: Clarified grammar text. - Floating Text - Permanent/Expires: Clarified grammar text. - Floating Text - Change Age: Clarified grammar text, added hint. - Floating Text - Change Color: Clarified hint. - Floating Text - Change Lifespan: Clarified grammar text, added hint. - Floating Text - Change Fadepoint: Clarified grammar text, added hint. - Game - Enable/Disable Select: Clarified name and grammar text, added hint. - Game - Enable/Disable Drag Select: Clarified name and grammar text. - Game - Enable/Disable Pre Select: Clarified name and grammar text. - Image - Create: Clarified grammar text, added hint. - Image - Change Color: Added hint. - Image - Change Render State: Clarified grammar text. - Image - Change Render Always State: Clarified grammar text. - Image - Change Above Water State: Clarified grammar text. - Lightning - Create Lightning Effect At Points: Clarified name and grammar text. - Lightning - Move Lightning Effect: Clarified name and grammar text. - Lightning - Change Lightning Effect Color: Clarified name and grammar text, added hint. - Unit - Add Classification: Clarified grammar text, added hint. - Unit - Remove Classification: Clarified grammar text, added hint. - Unit - Drop Item On A Point: Clarified name and grammar text. - Unit - Drop Item In Slot: Clarified name and grammar text, added hint. - Unit - Drop Item On A Unit: Clarified name and grammar text. - Unit - Damage Area: Clarified grammar text, added hint. - Unit - Damage Target: Clarified grammar text, added hint. - Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint. - Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint. - Unit - Set Level Of Ability For Unit: Clarified grammar text and hint. - Ubersplat - Create: Clarified grammar text, added hint. - Ubersplat - Change Render State: Clarified grammar text. - Ubersplat - Change Render Always State: Clarified grammar text.
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