The Final Stand v1.09 by Scourgey
The aim of this map is to simply defend the paladin on the south of the map from the endless hordes of undead invading from the north.
This is accomplished by using your array of spells and hirable units to fend off the endless hordes of undead.
The game consists of 12 rounds and at the end of each round the paladin creates a blast of holy energy that wipes out any undead allowing you a small amount of time to prepare for the next onslaught. The paladin also resurrects any fallen comrades at this point.
Not quite as simple as it sounds, in order to survive and win, you will need to act as a team and utilise all heroes!
- Fast furious action - Strong Focus on use of hero abilities, not passive items. - Max hero lvl 20, heroes have 5 hero skills and 1 innate skill. - Heroes start at level 5, with a skill point in each skill, allowing your hero to be useful immediately. - Select from Easy/Medium/Hard/Impossible Difficulty to determine the strength of the enemy you face. - Hit points of undead units are scaled depending on number of players that joined at the start of the game to provide a challenge even with more players!
Check out Eternal Guardians if you haven't done so!
---------- --HEROES-- ---------- You have currently 5 Mage heroes to pick from these are: Fire Elementalist - Pure damage Skills: Fireball (Innate) Flame Wave Flame of Transportation Fire Storm Rain of Fire Hell Fire Ice Elementalist - Utility and very high Damage Skills: Ice Bolt (Innate) Ice Blast Ice Storm Frost Nova Orb of Frost Frozen Orb Air Elementalist - Strong Utility and high damage Skills: Teleport other (innate) Electrify Static Field Force Nova Haste Lightning Bolt Necromancer - Summoner and manipulator Skills: Summon Corpse Wagon (Innate) Wall of Bone Animate Dead Ward Create Major Undead Corpse Explosion Ward Control Undead Witch Doctor - Strong Support and summoner. Skills: Brew Potion (Innate) Serpent Ward Voodoo Curse Ward of Curses Ward of Calling Voodoo spirits
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