To the Bitter End Chapter III: Juggernaut (Beta release)
Here is the third in the series and there is no time for relaxing! There is strength and security in numbers, and it's time to make friends, but will this turn out to be more then what was bargained for?
Soul Reaver and Fei Serumen push forward through the Warp, seeking another of their companions to join them in their fight. Little do they know that this companion is even now running for his very life...
If you feel that you have what it takes...then you should persevere!
Be sure to see the readme for more information and installation instructions.
To the Bitter End Chapter III: Juggernaut (Beta release) Single Player Action RPG/Campaign Soul Reaver and Fei Serumen push forward through the Warp, seeking another of their companions to join them in their fight. Little do they know that this companion is even now running for his very life... -------- Map description: Control Soul Reaver, Fei Serumen and Clutchfiend as they try to aid the Druids of Heart Grove in their battle against the fearsome Juggernaut. Installation instructions: Put the .w3x file into a folder named "To the Bitter End" (without quotation marks, obviously) in your Warcraft III "maps" folder. You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Game', and then navigating to the map and selecting it. It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird. Other notes: For further info and an extensive manual, check the 'official site' at www.familykrieg.com/tothebitterend This is the third of a series beta releases, it is suggested you play this one after Chapter II: The Dream of Blood and before Chapter IV: Heart of Ice. The other releases in the series thus far are: Chapter I: Dark Dawn Chapter II: The Dream of Blood Chapter IV: Heart of Ice Although I am solely responsible for creating this map, the central characters featured in this campaign, as well as the Multiverse in which it is set, were envisaged by the writers at The Administorum (http://p202.ezboard.com/btheadministorum) - come and stop by (and join us, if you think you're up for it!). This was my first serious attempt at a campaign map, and my first release. I was going to wait until I had completed the campaign in its entirety before releasing anything, but at the request of one of my Administorum friends, I decided to release the completed Chapters here. Since the campaign itself not complete, this classifies the maps as beta releases. Unfortunately, with all my current commitments, it may be some time before I get the maps done. Some known bugs or issues (with suggested workarounds): - Does not automatically start Chapter IV: Heart of Ice on completion. (Workaround: start it manually - your character from Juggernaut should transfer into it fine.) - Some of the characters' textures look strange. (Solution: set the texture quality in the video settings to the highest available setting). A word on cinematics: - It IS now possible to skip any of the cinematics. However, although I have tested it and done my best to make it functional, it is still possible that there are some bugs in this. If you find any, I would be very happy if you contacted me and told me about it. - One problem that is certain is that, if you skip the cinematics, any items or abilities that might have 'cooled down' and become available over the course of the cinematic will now not do this. This means that if you want to use those items/abilities often, you may have to wait around more... and if there's a timer counting down while you wait, that might not be advisable. This isn't a major thing, but it does mean that the game might be more difficult if you skip the cinematics. - On the other hand, certain summoned creatures whose duration may have been 'meant' to decay somewhat during the cinematic will also not do this if you skip the cinematic. - You are advised to watch the cinematics at least once. They will often give you instructions as to what to do next and offer clues as to what to expect. Making sense of the game plot without them would be pretty difficult. - If you want to be sure to experience the game how it was meant to be played, then don't skip the cinematics. That's how I planned the level out and how I spent the most time testing it. Hints/Notes: - You can play this map even if you haven't completed Dark Dawn or The Dream of Blood. You'll start with a hero with an appropriate Experience level and unused skill points that you can spend as you see fit. But only Morganem's lackeys would play Chapter III without completing Chapter I and II first, and surely you aren't one of them? - Use your quest log if unsure of what to do next... that's what it's there for. - Read the tooltips if you want to know what an ability or item does. In fact, this is strongly recommended. - Your items are re-usable. However, they have long cooldown times. Save them for when you need them, and then unleash hell. - Your items are powerful, but by now your abilities are just as intimidating. Especially your ultimates. - Sphere of Annihilation and Cataclysm are appropriately named, because they will pretty much obliterate ANYTHING in the target area. That includes things you might prefer to keep un-obliterated, such as yourself. - When you gain a level but your skill points don't seem to have increased... well, it's probably because your 'basic' skill has levelled up automatically. Don't worry, it's a point well spent. - There's a stringent time limit for the first part of this map. Don't waste too much time. - The time limit makes it difficult to familiarize yourself with the abilities and items of your new character. It is probably a good idea to carefully read the tooltips for them once first, then restart the game and pick the abilities you actually want. This is better than glossing over them and thus wasting skill points by picking the wrong spells, or wasting valuable time reading them all carefully. - The acorns you are asked to find look like shiny bushes - careful that you don't miss them amidst all the other shrubs. They're usually rather well-guarded. - The Juggernaut is immensely tough and nasty. You'll never manage to beat it in a single assault - you have to wear it down. Once your characters are looking like they're going to die, it's a good idea to retreat to Heart Grove, heal up, and then get back in the fight. - Try to leave yourself some room for making a quick escape. Use abilities like Celerity carefully, and make sure you don't get yourself trapped between the Juggernaut and your allied troops. - Try to stay out of the way of the Treemen - they're slow and have trouble moving around you, and will slow you down too if you follow directly behind them. - You will not reach your maximum experience level in Chapter III. Obviously. - Your quest is likely to be quite tough. SAVE OFTEN. - Don't expect to find Raziel from the Legacy of Kain series in this game. I've been using the name Soul Reaver for my RPG alter-ego since long before even the first Blood Omen came out. The Soul Reaver in this map is an original character. Storyline FAQ: Q: What the hell? Why is there a guy running around in futuristic armor, fighting alongside guys using swords? A: Almost all of the Companions come from different Planes (ie, universes) in the Multiverse. The character you're referring to is from a technologically advanced world in a technologically advanced Plane and thus has technologically advanced equipment. His 'powers' aren't so much magical as they are psychic or based on the natural powers of his (almost extinct) species. But although his equipment is high-tech, that doesn't mean it's necessarily better than an enchantment-laden blade or magical suit of armor! Q: Wait, species? He looks human! A: He's not. He's actually an Elemental - a race of creatures that have some control over certain 'elements' such as fire, water, air and earth. In this case, he is a fire-aligned Elemental. The fact that he looks like a human is because his race possesses the ability to alter their form. Since he often lives and quests among humans, he favours a human form to avoid any racial prejudice against him. Q: What's the name of that cool song you used for this map? A: "Tikal", by "ES Posthumus". Buy the album, it's worth it. Special Thanks/Credits: - Me, for being insane enough to make this all by myself. - Clutchfiend, Kitharsis, Fei and all the other writers, past, present and future, at The Administorum. That place wouldn't be what it is without you guys. - Larc for helping me with some weapon models. You were quick, efficient and extremely helpful in resolving a major map issue. Thank you! - Thanks to all the folks at The War Center map making forums (http://www.thewarcenter.com/forums/index.php?showforum=11) for helping me in my early days and inspiring me to keep trying. Special thanks to 1)ragonspawn for helping teach me how to deal with memory leaks. - Everyone who submits their custom abilities and spells freely for use at www.wc3campaigns.com. You helped teach me how to do this stuff and provided a lot of inspiration. - Warnicro from maps.worldofwar.net. You put a lot of work into getting my map links working and then even put them up as featured maps, not to mention all the other help and comments you've been prepared to offer. I really appreciate all your efforts. - ES Posthumus for creating the music I used. I don't claim to have written this myself. - Everyone who play-tested the maps and gave me feedback. Thank you for taking the time to play. - All the fans. It means very much to me to know that you enjoy my work. - Everyone who gives me constructive feedback or takes an interest here. Thank you in advance. ------ Tell me what you think! Contact me on AIM (SoulReaver166) or e-mail me (meet_soul_reaver AT hotmail DOT com) if you have comments or questions about 'Juggernaut', the 'To the Bitter End' campaign, the Multiverse, or Soul Reaver. ------ Please do not redistribute or modify these files without my permission. These map files are not to be sold for profit.
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