To the Bitter End | Chapter IV: Heart of Ice

To the Bitter End Chapter IV: Heart of Ice (Beta release) This is the final (or is it?) release of this adventure, but the credits ha...

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To the Bitter End Chapter IV: Heart of Ice (Beta release)

This is the final (or is it?) release of this adventure, but the credits haven't rolled yet! Pack your parka, and grab your thermos, it's a little chilly where you're heading next!

Their continuing journey to find another of their comrades takes Soul Reaver, Fei Serumen, and Clutchfiend to an icy world harbouring a terrible evil...

The end is near, stay the course...

Be sure to see the readme for more information and installation instructions.

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Readme
To the Bitter End
Chapter IV: Heart of Ice
(Beta release)

Single Player Action RPG/Campaign

Their continuing journey to find another of their comrades takes Soul Reaver, Fei Serumen, and Clutchfiend to an icy world harbouring a terrible evil...

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Map description:

Control Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis as they try to battle their way across the wind-swept, icy wastes of a long-forgotten world.

Installation instructions:

Put the .w3x file into a folder named "To the Bitter End" (without quotation marks, obviously) in your Warcraft III "maps" folder.
You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Game', and then navigating to the map and selecting it.
It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird.

Other notes:

For further info and an extensive manual, check the 'official site' at www.familykrieg.com/tothebitterend

This is the fourth of a series beta releases, it is suggested you play this one after Chapter III: Juggernaut.

The other releases in the series thus far are:
Chapter I: Dark Dawn
Chapter II: The Dream of Blood
Chapter III: Juggernaut


Although I am solely responsible for creating this map, the central characters featured in this campaign, as well as the Multiverse in which it is set, were envisaged by the writers at The Administorum (http://p202.ezboard.com/btheadministorum) - come and stop by (and join us, if you think you're up for it!).

This was my first serious attempt at a campaign map, and my first release.  I was going to wait until I had completed the campaign in its entirety before releasing anything, but at the request of one of my Administorum friends, I decided to release the completed Chapters here.  Since the campaign itself not complete, this classifies the maps as beta releases.  Unfortunately, with all my current commitments, it may be some time before I get the maps done.

Some known bugs or issues (with suggested workarounds):

- Does not automatically start Chapter V: Reuinion on completion... because that map hasn't been completed yet!
- Some of the characters' textures look strange. (Solution: set the texture quality in the video settings to the highest available setting).

A word on cinematics:

- It IS now possible to skip any of the cinematics.  However, although I have tested it and done my best to make it functional, it is still possible that there are some bugs in this.  If you find any, I would be very happy if you contacted me and told me about it.
- One problem that is certain is that, if you skip the cinematics, any items or abilities that might have 'cooled down' and become available over the course of the cinematic will now not do this.  This means that if you want to use those items/abilities often, you may have to wait around more... and if there's a timer counting down while you wait, that might not be advisable.  This isn't a major thing, but it does mean that the game might be more difficult if you skip the cinematics.
- On the other hand, certain summoned creatures whose duration may have been 'meant' to decay somewhat during the cinematic will also not do this if you skip the cinematic.
- You are advised to watch the cinematics at least once.  They will often give you instructions as to what to do next and offer clues as to what to expect.  Making sense of the game plot without them would be pretty difficult.
- If you want to be sure to experience the game how it was meant to be played, then don't skip the cinematics.  That's how I planned the level out and how I spent the most time testing it.

Hints/Notes:

- You can play this map even if you haven't completed Dark Dawn, The Dream of Blood or Juggernaut.  You'll start with a hero with an appropriate Experience level and unused skill points that you can spend as you see fit.  But only Morganem's lackeys would play Chapter IV without completing Chapter I, II and III first, and surely you aren't one of them?
- Use your quest log if unsure of what to do next... that's what it's there for.
- Read the tooltips if you want to know what an ability or item does.  In fact, this is strongly recommended.
- Your items are re-usable.  However, they have long cooldown times.  Save them for when you need them, and then unleash hell.
- Your items are powerful, but by now your abilities are just as intimidating.  Especially your ultimates.
- Sphere of Annihilation and Cataclysm are appropriately named, because they will pretty much obliterate ANYTHING in the target area.  That includes things you might prefer to keep un-obliterated, such as yourself.
- When you gain a level but your skill points don't seem to have increased... well, it's probably because your 'basic' skill has levelled up automatically.  Don't worry, it's a point well spent.
- To begin with, your newest character will be weak and unable to use his abilities.  It may be best not to distribute his skill points until you can actually test the abilities out for yourself and find what you like.
- The new character is very vulnerable at first.  Protect him at all costs!  Do not move to far from him or he may be attacked at the worst possible moment.
- The first half of your quest can be very arduous, as you will be attacked regularly by small waves of enemies.  Try to rest only just after fighting off a wave, or you may find yourself sleeping at the worst possible time... but don't waste too much time resting, or you may start being overwhelmed.
- You will not reach your maximum experience level in Chapter IV.  Obviously.
- Your quest will have you fighting some of the most horrific enemies you've faced so far.  SAVE OFTEN.
- Don't expect to find Raziel from the Legacy of Kain series in this game.  I've been using the name Soul Reaver for my RPG alter-ego since long before even the first Blood Omen came out.  The Soul Reaver in this map is an original character.

Storyline FAQ:

Q: What's a 'Tirthandara'?
A: They are a cold-blooded, desert-dwelling warrior race.  They fight using raw physical strength and shamanic magic focussed through their tattoos.  They can control sand in many different ways in order to attack their enemies.
Q: How did Kitharsis know what the tentacled things were called?
A: He remembers it from when the companions attacked Morganem's fortress (this happened before Chapter I... it will be shown in the Prelude cinematic once I complete that).
Q: I don't get the plot.  This is really confusing.
A: Have patience.  Things will develop over time.
Q: What's the name of that cool song you used for this map?
A: "Nineveh", by "ES Posthumus".  Buy the album, it's worth it.

Special Thanks/Credits:

- Me, for being insane enough to make this all by myself.
- Clutchfiend, Kitharsis, Fei and all the other writers, past, present and future, at The Administorum.  That place wouldn't be what it is without you guys.
- Larc for helping me with some weapon models.  You were quick, efficient and extremely helpful in resolving a major map issue.  Thank you!
- Thanks to all the folks at The War Center map making forums (http://www.thewarcenter.com/forums/index.php?showforum=11) for helping me in my early days and inspiring me to keep trying.  Special thanks to 1)ragonspawn for helping teach me how to deal with memory leaks.
- Everyone who submits their custom abilities and spells freely for use at www.wc3campaigns.com.  You helped teach me how to do this stuff and provided a lot of inspiration.
- Warnicro from maps.worldofwar.net.  You put a lot of work into getting my map links working and then even put them up as featured maps, not to mention all the other help and comments you've been prepared to offer.  I really appreciate all your efforts.
- ES Posthumus for creating the music I used.  I don't claim to have written this myself.
- Everyone who play-tested the maps and gave me feedback.  Thank you for taking the time to play.
- All the fans.  It means very much to me to know that you enjoy my work.
- Everyone who gives me constructive feedback or takes an interest here.  Thank you in advance.

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Tell me what you think!  Contact me on AIM (SoulReaver166) or e-mail me (meet_soul_reaver AT hotmail DOT com) if you have comments or questions about 'Heart of Ice', the 'To the Bitter End' campaign, the Multiverse, or Soul Reaver.

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Please do not redistribute or modify these files without my permission.  These map files are not to be sold for profit.

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Soul Reaver


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Registered 8th March 2006

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