To the Bitter End | Chapter IV: Heart of Ice

If you enjoyed the previous campaigns, (and we know you did!) then get ready, as the next exciting adventure awaits you! Heart of Ice[/b...

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If you enjoyed the previous campaigns, (and we know you did!) then get ready, as the next exciting adventure awaits you! Heart of Ice will keep you on the edge of your seat as you continue your perilous journey To the Bitter End; Pack your parka, and grab your thermos, it's a little chilly where you're heading next! Take control of Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis as they try to battle their way across the wind-swept, icy wastes of a long-forgotten world.

Their continuing journey to find another of their comrades takes Soul Reaver, Fei Serumen, and Clutchfiend to an icy world harbouring a terrible evil... The end is near, stay the course...

This version has had some minor fixes made.

Be sure to see the readme for more information and installation instructions.

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Readme
To the Bitter End
Chapter IV: Heart of Ice
(Beta release)

Single Player Action RPG/Campaign

Their continuing journey to find another of their comrades takes Soul 
Reaver, Fei Serumen, and Clutchfiend to an icy world harbouring a terrible 
evil...

--------

Map description:

Control Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis as they try to 
battle their way across the wind-swept, icy wastes of a long-forgotten 
world.

Installation instructions:

Put the .w3x file into a folder named "To the Bitter End" (without quotation 
marks, obviously) in your Warcraft III "maps" folder.
You can play the game by starting The Frozen Throne, then selecting 'Single 
Player', 'Custom Game', and then navigating to the map and selecting it.
It helps to have your video settings for Warcraft III set to high quality, 
or some custom skins in some of the campaign might look a little... weird.

Other notes:

For further info and an extensive manual, check the 'official site' at 
www.familykrieg.com/tothebitterend

This is the fourth of a series beta releases, it is suggested you play this 
one after Chapter III: Juggernaut and before Chapter V: Reunion.

The other releases in the series thus far are:
Chapter I: Dark Dawn
Chapter II: The Dream of Blood
Chapter III: Juggernaut
Chapter V: Reunion
They can all be found at the official site at 
http://www.familykrieg.com/tothebitterend/.

Although I am solely responsible for creating this map, the central 
characters featured in this campaign, as well as the Multiverse in which it 
is set, were envisaged by the writers at The Administorum 
(http://p202.ezboard.com/btheadministorum) - come and stop by (and join us, 
if you think you're up for it!).

This was my first serious attempt at a campaign map, and my first release.  
I was going to wait until I had completed the campaign in its entirety 
before releasing anything, but at the request of one of my Administorum 
friends, I decided to release the completed Chapters here.  Since the 
campaign itself not complete, this classifies the maps as beta releases.  
Unfortunately, with all my current commitments, it may be some time before I 
get the maps done.

Some known bugs or issues (with suggested workarounds):

- Does not automatically start Chapter V: Reunion on completion.  
(Workaround: start it manually - your character from Heart of Ice should 
transfer into it fine.)
- Some of the characters' textures look strange. (Solution: set the texture 
quality in the video settings to the highest available setting).

A word on cinematics:

- It IS now possible to skip any of the cinematics.  However, although I 
have tested it and done my best to make it functional, it is still possible 
that there are some bugs in this.  If you find any, I would be very happy if 
you contacted me and told me about it.
- One problem that is certain is that, if you skip the cinematics, any items 
or abilities that might have 'cooled down' and become available over the 
course of the cinematic will now not do this.  This means that if you want 
to use those items/abilities often, you may have to wait around more... and 
if there's a timer counting down while you wait, that might not be 
advisable.  This isn't a major thing, but it does mean that the game might 
be more difficult if you skip the cinematics.
- On the other hand, certain summoned creatures whose duration may have been 
'meant' to decay somewhat during the cinematic will also not do this if you 
skip the cinematic.
- You are advised to watch the cinematics at least once.  They will often 
give you instructions as to what to do next and offer clues as to what to 
expect.  Making sense of the game plot without them would be pretty 
difficult.
- If you want to be sure to experience the game how it was meant to be 
played, then don't skip the cinematics.  That's how I planned the level out 
and how I spent the most time testing it.

Hints/Notes:

- You can play this map even if you haven't completed Dark Dawn, The Dream 
of Blood or Juggernaut.  You'll start with a hero with an appropriate 
Experience level and unused skill points that you can spend as you see fit.  
But only Morganem's lackeys would play Chapter IV without completing Chapter 
I, II and III first, and surely you aren't one of them?
- Use your quest log if unsure of what to do next... that's what it's there 
for.
- Read the tooltips if you want to know what an ability or item does.  In 
fact, this is strongly recommended.
- Your items are re-usable.  However, they have long cooldown times.  Save 
them for when you need them, and then unleash hell.
- Your items are powerful, but by now your abilities are just as 
intimidating.  Especially your ultimates.
- Sphere of Annihilation and Cataclysm are appropriately named, because they 
will pretty much obliterate ANYTHING in the target area.  That includes 
things you might prefer to keep un-obliterated, such as yourself.
- When you gain a level but your skill points don't seem to have 
increased... well, it's probably because your 'basic' skill has levelled up 
automatically.  Don't worry, it's a point well spent.
- To begin with, your newest character will be weak and unable to use his 
abilities.  It may be best not to distribute his skill points until you can 
actually test the abilities out for yourself and find what you like.
- The new character is very vulnerable at first.  Protect him at all costs!  
Do not move to far from him or he may be attacked at the worst possible 
moment.
- The first half of your quest can be very arduous, as you will be attacked 
regularly by small waves of enemies.  Try to rest only just after fighting 
off a wave, or you may find yourself sleeping at the worst possible time... 
but don't waste too much time resting, or you may start being overwhelmed.
- You will not reach your maximum experience level in Chapter IV.  
Obviously.
- Your quest will have you fighting some of the most horrific enemies you've 
faced so far.  SAVE OFTEN.
- Don't expect to find Raziel from the Legacy of Kain series in this game.  
I've been using the name Soul Reaver for my RPG alter-ego since long before 
even the first Blood Omen came out.  The Soul Reaver in this map is an 
original character.

Storyline FAQ:

Q: What's a 'Tirthandara'?
A: They are a cold-blooded, desert-dwelling warrior race.  They fight using 
raw physical strength and shamanic magic focussed through their tattoos.  
They can control sand in many different ways in order to attack their 
enemies.
Q: How did Kitharsis know what the tentacled things were called?
A: He remembers it from when the companions attacked Morganem's fortress 
(this happened before Chapter I... it will be shown in the Prelude cinematic 
once I complete that).
Q: I don't get the plot.  This is really confusing.
A: Have patience.  Things will develop over time.
Q: What's the name of that cool song you used for this map?
A: "Nineveh", by "ES Posthumus".  Buy the album, it's worth it.

Special Thanks/Credits:

- Me, for being insane enough to make this all by myself.
- Clutchfiend, Kitharsis, Fei and all the other writers, past, present and 
future, at The Administorum.  That place wouldn't be what it is without you 
guys.
- Larc for helping me with some weapon models.  You were quick, efficient 
and extremely helpful in resolving a major map issue.  Thank you!
- Thanks to all the folks at The War Center map making forums 
(http://www.thewarcenter.com/forums/index.php?showforum=11) for helping me 
in my early days and inspiring me to keep trying.  Special thanks to 
1)ragonspawn for helping teach me how to deal with memory leaks.
- Everyone who submits their custom abilities and spells freely for use at 
www.wc3campaigns.com.  You helped teach me how to do this stuff and provided 
a lot of inspiration.
- Warnicro from maps.worldofwar.net.  You put a lot of work into getting my 
map links working and then even put them up as featured maps, not to mention 
all the other help and comments you've been prepared to offer.  I really 
appreciate all your efforts.
- Filefront for offering me the chance to host my maps there.
- ES Posthumus for creating the music I used.  I don't claim to have written 
this myself.
- Everyone who play-tested the maps and gave me feedback.  Thank you for 
taking the time to play.
- All the fans.  It means very much to me to know that you enjoy my work.
- Everyone who gives me constructive feedback or takes an interest here.  
Thank you in advance.

------

Tell me what you think!  Contact me on AIM (SoulReaver166) or e-mail me 
(meet_soul_reaver@hotmail.com) if you have comments or questions about 
'Heart of Ice', the 'To the Bitter End' campaign, the Multiverse, or Soul 
Reaver.

------

Please do not redistribute or modify these files without my permission.  
These map files are not to be sold for profit.

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Soul Reaver


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Registered 9th March 2006

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