James Hammerfist shipwrecked on an uncharted island. After a little exploration he'll find that something is terribly wrong with it...
The inspiration for this map have been the classic old-school survival horrors, namely Alone in the Dark and Resident Evil series. King Klear has tried hard to make it as close to those as possible. As long as I know, this may be the first map of its kind. It's also so far, the only non-cinematic map made by King Klear.
A sequel has been in production for over a year and it will come out "when it's done". This is defintly something to look forward to, and the best way to prepare yourself for the sequal, is to complete the current version, which has been made available to you here, for the low-low price of a download. Although this is an older map, (it has been available elsewhere for years) it is an excellent 'Survival Horror,' and is a great map!
Some features with this map include: Books and diaries uncovering the history of the island Unique enemies requiring different approach Many short cinematic sequences, fully skipable
Refer to the readme for the complete feature list and other information.
Main fetures: Scary atmosphere Fixed camera angles. Limited saves Books and diaries uncovering the history of the island Unique enemies requiring different approach Many short cinematic sequences, fully skipable Three difficulty settings. This map is quite old, it's hosted on the Dwarf Campaign Website, has been posted on Maps'n'Mods for years and so I've already got a lot of feedback. Therefore I can address some of the more frequently discussed issues here: Music - I've decided to keep the game silent, to give more weight to the ambient sounds. Difficulty - it may be a good idea to start with "Easy" option. Some people complained about difficulty, so I added the 3 different settings. Orientation - some survival horrors are sometimes confusing due to the changing cameras. It's a bit worse in this map because of the RTS controls - if you click just when the camera's changed, you may run in a completely different direction than you wanted to. Gunpowder attack - it is a bit strange, but it's needed to maintain gameplay => shortening amount of ammo. Inventory - some people complained that the inventory is too small. Well, that's the point. You have to decide which items to bring along.
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