The dawn_of_war_2_chaos_rising_reincarnate_4.1.rar file you have requested: Warhammer 40,000: Dawn of War II – Chaos Rising / Dow2- Chaos Rising / DoW2CR- Reincarnate - 61.88MB is not available. Perhaps try browsing all files for the game Warhammer 40,000: Dawn of War II – Chaos Rising and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
ConceptStranger - Modeller, animatorYou can get the new version here : http://www.filefront.com/17827089/Da...arnate 4.1.rarThis is the steam group: http://steamcommunity.com/groups/DOW2-Reincarnate?Use this group to arrange game etcVersion 4.1 gives you the most balanced and polished Reincarnate yet Changes from version 4.0- Fixed problem with file size, now like 64MB-Hard AI now harder-apothecary commander has no unique units (dont pick him, he will soon be replaced)-chaplain now generic unit-Apothecary now generic unit-Assault cannon damage increased-Tactical cost decreased-Assault marine cost decreased-devastators pop increased-tyrant guard health increased-tyrant damage increased-cost of warrior increased-cost of venom warrior increased-cost of carnifex increased-cost of alpha increased-alpha melee damage increased-alpha ranged damage decreased-tyrant guard health increased-tyrant guard daamage increased-relic units now also cost waaaaagh-rubric energy increased--havoc pop increased-chaos tactical cost decreased-khorne bezerker cost increased-khorne bezerker leader now has sword not powerfist-plague marine cost decreased.-blood frenzy ability energy cost increased-Terminator Daemon sword damage increased.-ork stinkkbomb damage decreased-ork stinkkbomb cost decreased-kommandos now have stinkkbombs-Improved weapons added in for the warp spider-Warlock unit added in for warlock-Farseer protection added in for farseer.and probably many more little tweaksOverviewhe aim of this mod is to create a Dawn of War 2 game which reflects the fluff of the Warhammer universe a little better, whilst delivering a rich and engaging game experience. Each army now feels more personal, having their own way of playing.The choices you make in the game are now more difficult as a vast number of things have been updated and changed. New Gameplay- A more expensive tech tree, meaning low tier units will last longer in the game and managing your troops becomes much more important when saving up for the next tech level.- Only Tier 1 units and capture points, this massively increases their usefulness later on in the game and prevents the spamming of the more powerful units.- Vehicle cap introduced, no more spamming vehicles.- New upgrades- New units with new models, thanks to Shuma( refer to credits)- The whole new "Commander unique" system which will be explained below.- Races now feel more personal, meaning you must know the race well to get the most out of them.- Fall back ranged damage increased, you better take better care of your troops.- Hundreds of new badges and colours schemes thanks to Hangar-8 and Mirage Knight (refer to credits)Commander Unique SystemEver wanted more differences between the commanders? Well now is the case. Commanders now not only provide unique abilities to use, they now provide unique units and upgrades, only available to that commander. Now choosing your commander is a much more tactical decision, the changes for the commanders are listed below.Space MarinesForce Commander: Unique Unit: Veteran Marine Unique Upgrades: Lighting claws Techmarine: Unique Unit: Venerable Dreadnought Unique Upgrades:Extra armour, dark ageApothecary: Unique Unit: Chaplain Unique Upgrade: Minor ApothecaryChaos Space MarinesChaos Lord: Unique Unit: Khorne Berzerkers Unique Upgrades: Mark of KhornePlague Champoin: Unique Unit: Plague marines Unique Upgrades: Mark of Nurgle, Bile spewerChaos Sorcerer: Unique Unit: Rubric marines Unique Upgrades: Mark of Tzeentch, plasma gunTyranidsHive Tyrant: Unique Unit: Tyrant Guard Unique Upgrades: Toxin sacsAlpha Ravener: Unique Unit: Raveners Unique Upgrades: ScuttlersAlpha Lictor: Unique Unit:Lictors Unique Upgrades: InfiltrateOrksWarboss: Unique Unit: Mega Armoured Nobz Unique Upgrades: Waaaaaaaagh!!Kommando: Unique Unit: Kommnados Unique Upgrades: grenadesMek Boy: Unique Unit: Lootas Unique Upgrades: Tank armour, Improved enginesEldarWarlock: Unique Unit: Wrathguards, WarlockFarseer: Unique Unit: Seer Council Unique Upgrade: Farseer ProtectionWarp spider: Unique Unit: Warp spiders Unique Upgrade: Improved Targeters So there you go, all this is in the descriptions for the commanders apart from eldar, will fix them soon.MultiplayerI'm planning on starting a new steam group for this mod so we can get some human multiplayer going. Keep an eye out for when I do it.Also just to let you know, the expert AI is a little harder, just to warn you.CampaignMinor changes have been made here including- More attribute points to play with- Corrupt armour is now chaos armour although still some errors.CreditsShuma for his awesome modelshangar-8 and Mirage Knight for their awesome badges and colours.
There are no comments yet. Be the first!