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AIMod is a mod for Return to Castle Wolfenstein - Enemy Territory designed to add complete bot support for players to practice and for administrators to make sure there is always something to do on their server.
Currently the bot support is well on the way to completion. Field Ops will give ammo, Medics will revive and heal players, and snipers will snipe. Covert Ops will also use satchel charges.
Please don't expect too much documentation as yet as this mod is still in very early beta test stages.
================================= AIMod-ET Readme. (AIMod beta 0.6) ================================= AIMod is a mod for Return to Castle Wolfenstein - Enemy Territory designed to add complete bot support for players to practice and for administrators to make sure there is always something to do on their server. Currently the bot support is well on the way to completion. Field Ops will give ammo, Medics will revive and heal players, and snipers will snipe. Covert Ops will also use satchel charges. Please don't expect too much documentation as yet as this mod is still in very early beta test stages. ======== Support: ======== Support has been done for ALL THE ORIGINAL MAPS plus the following maps so far... 1944_beach 1944_forest atlantic carnage2 et_beach et_ice et_village mp_beach navarone reriver Stalingrad supplydepot tc_base temple_final townsquare venice xdam ... many more will be completed soon! ============= Changes: ============= Beta 0.6 -------- * Extra stability. * Code rewritten from Price of Peace updates. * Easy bot waypoint creation/editing for maps. * Bots made smarter again. * New bot name external files. (seperated for Allies and Axis, Firstname and Lastname) * Many new maps supported. Beta 0.5 -------- * Bots smarter in general. * Uses much less CPU then beta 0.4 * Many new maps supported. Beta 0.4 -------- * Bots now reply to some voice chats. * Medic and FieldOps bots should find target for heal/medkit better. * Bots smarter in general. * Uses much less CPU then beta 0.3 * Many new maps supported. * AI options are now availible in menus (including node editing). ============= Installation: ============= 1. Simply extract this zip file into your "C:\Program Files\Wolfenstein - Enemy Territory" directory. 2. Create a new shortcut to your et.exe file (in "C:\Program Files\Wolfenstein - Enemy Territory" directory) on your desktop. 2. Modify the properties for the shortcut (right click, then properties). 3. Go to the Target: field and add +set fs_game aimod to the end of the field. Eg: "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game aimod Any your ready to go! ============ Extra Notes: ============ If anyone wants to contact me about this mod, you can contact me by my email below. Maybe you are a mod maker, or a map maker yourself and would like to team up? I am also unemployed, so I would be honored by anyone that could offer a small donation toward my time.... Anyway, enjoy the mod! AIMod: (C)2004 - Unique1 (unique1@ozforces.com.au)
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