Al Kad

By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis...

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By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April

Axis are regathering their north African forces in Tunisia were their newly developed rocket is hidden in the sacred garden of Kadesh. Entrence to the sacred graden of Kadesh can only be given to those who have captured the holy relic which Axis has hidden in the house of Bazaar. Axis have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrive.

The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch

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Download 'alkad_b2.zip' (13.28MB)

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Readme
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 Basic Information
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Authors		: Cube and d00d
Webpage		: http://iceteam.servegame.com

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 Map Information
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Game		: Wolfenstein: Enemy Territory
Title		: Al Kad
Filename	: al_kad_b1.pk3
Release date	: 2007-11-29
Description : 

Location : Tunisia
Year : 1943



Program	:	 SD Radiant 1.5.0, SD Radiant 1.4.0

Installation : 	  1. Put the al_kad_b1.pk3 in your ../etmain folder.  
		  2. If you are running a server al_kad_b1 in your campaign file.
		  3. If you are running omni-bot on your server put the al_kad_b1.way and al_kad_b1.gm file in your ..\et\nav folder.


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 Info!
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Al Kad is basically a merge of Ammo bunker and Kadesh and Bazaar with some additional detail work, based on Ammo Bunker 2. Since the actual ammo bunker has been removed and game play has been changed the map can not be called "Ammo Bunker" so it has been changed to Al Kad. 

Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6. 

Kadesh was created by Joop Sloop for the 1024 map competition.

Bazaar was created by Denoti for the 1024 map competition.

Al Kad has quite different game play than Ammo Bunker 2. Allies has to capture the holy relic and return it to a house near the beach. Only then the doors will be opened to Kadesh where the rocket is hidden.

This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive

Max slots 32

Tips : Axis can get a second spawnpoint closer to the rocket if a: allies has returned the relic b: axis have build command post.

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Objectives:
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Primary : 

1. Destroy / protect the coffin lit
2. Deliver / prevent the return of the holy relic
3. Destroy / protect the rocket

Secondery : 

1. Build command post
2. Destroy / protect the bath house door
2. Destroy / protect the Bazaar back door

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Tips:
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When/if allies return the relic axis can chose the second spawnpoint near the rocket from the limbo menu.

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 Special thanks and Credits to:
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Source maps : 
Seven_dc, Joop Sloop, Denoti

Textures : 
Fix

Prefab :
Drakir, Fix, Icarion

Models : 
[]v[], Rayban

Guidens and general support : 
Scrupus, Fix, isbowhten, {SS}Sage and all helpful people on SD forum

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Changes
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Since beta 1

1. Texture fix



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Copyright:

What is that word mean?

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Cube and d00d


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Registered 4th May 2008

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