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Conversion: hydro_dam_v2 Enemy Territory
Converted by Shaderman January 2005
Please read the included file hydro_dam_v2 readme.txt first! You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the original map only using textures and models that are part of ET.
Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/) to support location names.
Axis and Allied forces have set up operations on either side of a dam, each must collect and return an objective to their bases. Access to the objective is by means of a successful dynamite charge at enemy door. Control of base flags leads to forward spawn opportunity.
Balanced playing area on several levels with interconnectivity between levels. Player can attack from above ground or use the tunnel systems to attack from behind. Twin mounted mg-42 provide additional defense for bases. Fog limits view to prevent sniper rule, however there exist several sniper positions.
There are still some details that have to be done (a better command map for example). If no major bugs are found, I try to release the final version in March 2005.
With thanks to
Teal'c of course for giving me the source to convert this map. fov360 for making the command map.
---Copyright-Permissions Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
Shaderman firstname.lastname@example.org 14-Jan-2005
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