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This update for Axis Lab FInal addresses several scripting issues for the map. A key fix in this version is the scripting issue where the nuke tends to get stuck.
You must already have Axis Lab FInal installed for this update to work
-------------------- Axis Lab Final (sp1) for ET --------------------- This pk3 fixes a scripting issue where the nuke can get stuck. Extract axislab_final_sp1.pk3 into your (wolfet)\etmain directory. You must have axislab_final.pk3 already in the (wolfet)\etmain for the sp1 to work. This service pak is not needed for the documents objetive. Map by: Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) Email address: firstname.lastname@example.org Clan Web Address: http://www.n4rc.com ========================================================== **Version History: **Aug-13-2004 axislab_final_sp1.pk3 for axislab_final.pk3 -fixed an issue where the nuke can stop and can't be moved. **Jul-28-2004 Final release -loads of time spent on script. -Changed the objectives. -Last man standing is added. -Added many objects to the map for atmosphere. -Fixed command map icons from going outside the compass in etpro. -Removed campaign file. (Most admins make their own) -Time limit is now 25 minutes. -Elevator now operates differently. (Axis blow elevator to stop it from moving) -Changed many textures. -Differnt objectives with different scripts. Known bugs: -Sky messed up at certain angles. (Thing has to do with the vis. Didn't find a fix I liked.) -No icons on command map for the ramp. (The icons don't come back when the build area is disabled and then enabled when the truck is in position) -Players being smashed by the cart. (Stand clear :-) ) -When swimming, players get stopped by the river bed. (This happens in the caves on oasis also. :'( ) **Mar-6-2004 Beta 2 release -Fixed bug with nametags. Had to change the way fog was made. **mirror had to changed** -Changed the lighting outside to be brighter. -Allies now secure the hill top spawn when the root cellar is blown. -Fixed the objectives (sewers, root cellar, and document's room doors) so you must be next to them to blow them. Before you could blow them from a far distance. -Added voice announcements for the objectives. -Fixed some miscellaneous things around map. -Time limit is now 20 minutes. -Fixed the campaign file. **Feb-25-2004 Beta released -Bug found after release with nametags.
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