Battery Recharged 1.3.0

The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied a...

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The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

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Download 'battery_recharged_130.zip' (6.11MB)

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File type	Map for "Wolfenstein - Enemy Territory"

Title		Battery Recharged
File name	battery_recharged_130.pk3
Map name	battery_recharged
Version		1.3.0   (Created Aug 2007)
Conversion from original ET map by 2Bit (www.tibetclan.com)

Installation	Put the pk3 file into the etmain folder.

Changes in 1.3.0
		Moved Allied east MG nest further towards the sea to give it a better field of view.
		Added barbed wire to the beach barricade to try again to prevent tj over the barricade.

Changes in 1.2.0
		Replaced spawn script from original Battery with the banimod version, so that axis will
		autospawn in the bunker if they recapture it.

Changes in 1.1.0
		A few texture fixes.
		A message shown when an allied objective is accomplished, eg "1 out of 4"
		Some slick added beside the beach slope to prevent tj over the barricade.

Changes from Seawall Battery
		Three additional primary objectives created for allies, making four in total: 
			destroy radar station (next to bunker)
			destroy gun platform
			destroy gun controls (same as in original map)
			destroy power supply (at bottom of indoor railway slope)

		Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
		Original location of assault ramp smoothed to allow allies to get up slope on foot.
		Axis can build barricade (satchel objective) to block the new slope.
		Players can now reach gun and gun platform from ramp and from inside gun room.

		New Axis-only door added at beach top leading directly to gun room, to allow Axis to better
			defend the slope and the gun.
		New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near
			"power supply room", to slow allied access to it via gun room assault.

		Allied East Spawn moved closer to the lighthouse.
		Axis spawn time reduced to 20 secs.
		More areas now permit landmines.

Thanks to	Splash Damage and Activision and all the authors of the original game.

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{TibeT} 2Bit


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Registered 14th November 2004

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