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Allied forces have finally discovered the whereabouts of the Axis air base where they have been launching their attacks onto the over stretched Allies. It is important that the Allied forces must knock out this facility if they are to have any real chance of winning the Battle of Wolken. The only real problem is that the majority of the air base is located inside a mountain which doesn't seem easily impregnable.
Author: Chris Turner (Chr1s) Email: email@example.com site: http://wolken.gamedesign-online.com/ Map name: Battle of Wolken2 (Eagles Nest) Map version: Final ***WOLKEN BACKGROUND*** These maps are set in the vast land of Wolken, the soldiers were dumped in this mysterious land after an incident during an Allied investigation into the production of experimental technologies by Axis forces. Firstly equipment and weapons vanished into thin air, then vehicles started to disappear and finally the soldiers themselves vanished, all of which were deposited in what was named Wolken by the German soldiers, this name was also adopted by the Allies. Wolken is made up of various islands and each island may have a different climate of it's neighboring islands, making Wolken a strange place to live and fight in. However these islands aren't floating around in some grand sea, oh no, they are floating in what seems to be clouds but it was soon found out that these clouds are dangerous as there is immense pressure contained beneath the surface that can crush a man as one unlucky pilot found out. Amungst the many mysteries of Wolken is what happened to the people that once lived in this land who built the vast structures and towns that occupy the islands. ***OBJECTIVES*** Allies: 1) Capture the temple from the Axis. 2) Construct the footbridge. 3) Dynamite the South entrance. 4) Dynamite the North entrance. 5) Dynamite the fuel tank at the bottom of the base. 6) Dynamite the radio equipment at the top of the base. Axis: 1) Defend the temple from the Allies. 2) Prevent the Allies from constructing the footbridge. 3) Defend the South entrance from the Allies. 4) Defend the North entrance from the Allies. 5) Defend the fuel tank from the Allies. 6) Defend the radio equipment from the Allies. ***ADDITIONAL INFO*** Beta version, anything that needs changing just address the changes to the email above and ill get it done before next version. ***TESTING*** DooC clan M8D clan GDO Staff WF clan I honestly can't remember the individuals not associated with clans that tested the map so if you tested the map and feel you deserved to be here, email me. ***CUSTOM ASSETS*** Some signs were made using Ifurita's blank sign collections. Other signs made by myself using ET textures and editor images. Plane models from Drakir's map, not sure of original maker. Command map icons built myself with help of Burniole. ***SPECIAL THANKS*** Burniole for the grand command map. any suggestions please feal free to email me.
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