This file is currently missing and not available to download
Do you have this file? We encourage you to re-upload this file for the benefit of the community.
Do you need this file? Please submit a support ticket so that we can prioritize restoring this file for you.
The bobots_0.2_win.exe file you have requested: Wolfenstein: Enemy Territory / Bots / Bobots - 1.59MB is not available. Perhaps try browsing all files for the game Wolfenstein: Enemy Territory and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
Play Quick A soon as the Bobots has been correctly installed, A new repertory "bobot" appears in your game repertory. That's in this repertory that you'll find all the essential files for the good functionment of bobots. You must set the game with this argument: \ET.exe +set fs_game bobot +set sv_pure 0 That will send the game with the bobots mod. So, the bobots will be memorised in your game. You need to creat a local game. Be careful, don't create a pure server, or you will probably delete our files: "cgame_mp_x86.dll" et "ui_mp_x86.dll" by the original game files. The original files are replaced when you creat a pure server. That will delete the great menus that we've made for help you to enjoy with bobots. But don't be afraid, with the argument "+set sv_pure 0" that we've add at the beginning,we will automatically create a server which isn't pure. Once in the game, open th console with the "²". And use the command "/Bobots" to add Bobots on your server ;) This one execute the text file "addbobots.cfg" Wich help you to add easily bobots on your server.
- Communication between agents [3emeType]
- Coordination [3emeType]
- Movement of group (escort) [3emeType]
- CoverOps class[Joc]
- Linux Version[Joc]
- Best menu.... [PsyGoa]
- More map [PsyGoa]
- A best bobot version [PsyGoa]
Here are some informations about Bobots : Creators: Yonex (Lead Coder) 3emeType (Lead Coder AI) Joc (Coder Gestion Bobots) PsyGoa (Interfaces Bobots) Version: 0.2 (beta 2) Release date: 01/09/2004 Site Web: www.clanrw.fr.st IRC: QuakeNet, #clanrw <B>What's New:</B> [list][*]- Bots prone, [*]- 6 maps from the original ET game, [*]- IA improved (bots wait when they are alone) [*]- WP in maps improved, [*]- Bots use cabinet, [*]- Add support maps : caen, mp_sillyctf, mp_beach, stalingrad. [*]- Bots defend positions instead of stupid rush, [*]- When Bots see an ennemy they follow him to kill [/list] And more in the read me file. Credits: Splash Damage : Developer ID Software : Productor Activision : Editer Tiger le Leadeur du clan Real Weapon, for his idea and his work Nanie the secretary,traductor and documentalist, for his help The coder's team for their work to create and ameliorate this Bobots that we love The team 2GR, for their linux help Beta testers: [RW]Tiger [RW]Nanie [RW]Nico [RW]Deathskull [RW]Nicoboss [RW]Gamin666 [RW]Crazy_Dave [RW]Yonex [RW]3emeType [RW]Poissimon [RW]Joc [RW]PsyGoa Traductors: [RW]Nanie : English Version [RW]SEKoner :German Version And all the visitors of #clanrw :)
There are no comments yet. Be the first!