Identity : Map for "Wolfenstein - Enemy Territory"
Title: The Breakout File name : breakout_210.pk3 Map name : breakout Version: 2.1.0 (Created June 2005) Author: 2Bit (www.tibetclan.com)
Installation: Put the pk3 file into the etmain folder.
The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces near a french village. They must salvage a tank from the depot, force their way through the village and escape along the railway track.
Description : This is a compact map, with the action focussed around the railway bridge, but the environment is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.
Objectives : Allies... Primary - Repair the tank and escort it across the railway bridge Secondary - Build the command post Build the bunker MG42 Prevent the detonation of the UXB while the tank passes Build the Embankment Assault Ramp Capture the Shack, for an additional respawn location Capture the Bank, for an additional respawn location Axis... Primary - Prevent the tank from crossing the railway bridge Secondary - Build the command post Build the two tank barriers Build the foot tunnel door Detonate the UXB when the tank is nearby Build the secure door to the crypt to protect the command post Capture the Bank, for an additional respawn location Capture the Ruins, for an additional respawn location
Note: there is an unexploded bomb in the street beside the ruined terraced houses. It will damage the tank if detonated while the tank is nearby; it will also kill any nearby personnel not sheltered by masonry. It can be detonated by Axis players with a grenade or better (but not dynamite), but Allied players can only detonate it with a satchel charge.
Gamemodes : Objective, Stopwatch.
Thanks: Splash Damage and Activision for the best (free!!) game I've ever played. Iffy, Marko and Surface for their helpful tutorials. DaBoy for prefabbing the cottage, shack and church for me. Drakir for the motorbike halftrack prefabs. TibeT Clan for beta-testing and making gameplay tweak suggestions. Many other sources of info on the Internet whose names I've mislaid.
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