Bridges

bridges_beta readme: May 16.05

bridges_beta is the 2nd release of the bridges map following the alpha test that went before it. There hav...

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bridges_beta readme: May 16.05

bridges_beta is the 2nd release of the bridges map following the alpha test that went before it. There have been a good number of improvements and additions made to it and it is getting closer to the final version

I am still working on it though, and again would be very appreciative if you can mail suggestions for improvements, errors discovered etc. to me so that we still might end up with something half way decent for the final release.

email: bridges@ddtp.vispa.com

progress on this map can be found at: www.ddtp.vispa.com/bridges/bridges.htm

Map details:

The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the train with the spares on the truck. Trouble is that the Allies are on to them!

The map is a linear map made up of 4 open areas connected by road and rail tunnels. The objectives are vehicles; the Spares Truck and the Train and barriers to stop them.

Axis have to take the Spares Truck across the map to the Train which can then be fixed. Then they must get the Train back across the map to the cargo to win.

There are 2 barriers to obstruct progress of the vehicles to construct/destroy and a command post at roughly half way across the map.

Gameplay:

In this version of the map there are no capturable spawn points. The spawn system switches automatically throughout the map as the vehicles progress (which should keep up the gameplay). The new constructible/destructible objectives should also help this. The vehicles move faster in this version and more access has been built to prevent bottlenecks.

Time Limit: 30 minutes. Spawn time: 30 seconds

spawn entities for 64 players Modes supported: objective

Credits:

Thanks are in order to a good few - to the developers/creators of RTCW, ET, RADIENT, EASY GEN .... a long list. Thanks all for the brilliant work, resulting toys and tools - top notch

Thanks to those from the Splash Damage ET level design forum for their patience and help.

Huge thanks to Chruker who helped me with loads of entity/script nightmares and fixed the autospawns

Very big thanks to Schaffer who made the Bridges Command Map and for his eye for detail

...to the long suffering girlfriend/computer widow... ooops :)

-Northerner

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MrFin


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Registered 4th March 2005

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