Description The entire action centres on the race to deliver 6 gold crates into your team's vaults. Engineers are not necessary: there are no dynamitable objectives and nothing to build.
This is a manic romp and not to be taken seriously :)
GOLD CRATES Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates from the East cages must go into the West vault, and vice-versa. Similarly for the Axis crates in the North cages to the South vault and vice-versa. Arrows shown in team colours (Allies=blue Axis=red) guide the way for the current objective.
FLAGS There are four flag poles. They are NOT forward spawn points: instead they function like a Command Post. Each flag captured improves your team's Charge speed: 0 flags = no bonus 1 flag = small bonus 2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted 3 flags = decent bonus 4 flags = great bonus
STARS Stars will drop to the ground from time to time. Grab them before they disappear to be granted power-ups and bonuses. Notable powerups are:
Expressway - 1 star required. This provides a launch pad from the spawn point to the opposite side of the map. Handy when the next objective is over there. Sleigh pad - 5 stars required. This provides a jump pad (located at the snowman) up to the flying sleigh. The pad operates only when the sleigh is overhead. When ridden, the sleigh will launch dual panzer strikes at the enemy base.
File type Map for "Wolfenstein - Enemy Territory" Title British Bulldog File name bulldog_150.pk3 Map name bulldog Version 1.5.0 (created DSept 2005) Author 2Bit (www.tibetclan.com) Other maps The Breakout, Glider Assault, TankBuster 6Flags, 2tanks, 110 Factory - available from www.pythononline.co.uk/et Installation Put the pk3 file into the etmain folder. Nbr of players Any number, the more the merrier :) Description The entire action centres on the race to deliver 6 gold crates into your team's vaults. Engineers are not necessary: there are no dynamitable objectives and nothing to build. This is a manic romp and not to be taken seriously :) GOLD CRATES ----------- Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates from the East cages must go into the West vault, and vice-versa. Similarly for the Axis crates in the North cages to the South vault and vice-versa. Arrows shown in team colours (Allies=blue Axis=red) guide the way for the current objective. FLAGS ----- There are four flag poles. They are NOT forward spawn points: instead they function like a Command Post. Each flag captured improves your team's Charge speed: 0 flags = no bonus 1 flag = small bonus 2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted 3 flags = decent bonus 4 flags = great bonus STARS ----- Stars will drop to the ground from time to time. Grab them before they disappear to be granted power-ups and bonuses. Notable powerups are: Expressway - 1 star required. This provides a launch pad from the spawn point to the opposite side of the map. Handy when the next objective is over there. Sleigh pad - 5 stars required. This provides a jump pad (located at the snowman) up to the flying sleigh. The pad operates only when the sleigh is overhead. When ridden, the sleigh will launch dual panzer strikes at the enemy base. Meaning of announcements: "Objective taken" Your team has taken a gold crate "Get the gold" or "Protect the gold" Your team has dropped a gold crate "Objective captured" Your team has successfully delivered a gold crate "Objective secured" Your team has returned an enemy gold crate to its start position "Objective lost" The enemy team has successfully delivered one of their gold crates Gamemodes Objective, Stopwatch. Thanks to Splash Damage and Activision for the best (free!!) game I've ever played. Rikard "Drakir" Lindgren and "Loffy" for the excellent snowman and sleigh models. TibeT Clan for their support and beta testing.
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