Author : Rikard "Drakir" Lindgren Email address : [email protected] Webpage : http://www.drakir.tk
Game : Return to Castle Wolfenstein: Enemy Territory Title : Eagles BETA 1 Filename : eagles_b1.pk3 Release date : 2004-04-05 Decription : Playtest version, report bugs, issues and suggestions to the author at his mail adress!
Program : SD Radiant 1.3.8
Build time : 40 days Compile time : 130 mins Compile machine : AMD Athlon 2200, 512mb
Installation : Place the eagles_b1.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map eagles_b1.
New Textures : Yes, 36 new. New Sounds : Nope New Models : Nope
Info! #. Version BETA 1 info: Public playtest version, report bugs, issues and suggestions to the author at his mail adress!
How to play!
Allies: #. Destroy the Avalanche wall and the Side Tunnel to gain access to the Werfen Village. #. Capture the Forward Spawn Flag in the Village. Hold it for 2 minutes and it will be permanently owned. #. Take the trams up to the Schloss Adler (the castle of eagles) and secure the Forward Spawn Flag threre, this will also make the Forward Flag in the Village permanently owned by Allies. #. Grab the documents in the main hall in the Castle and bring them to the Bus Garage down in the Werfen Village. #. The Bus will now start it´s journey towards the Oberhausen Airfield. #. The Bus stops after crossing the Bridge, Allies needs to destroy the bridge to secure the Airfield for a safe escape with the documents. #. After the Bridge is destroyed the map is won by Allies, the bus will move to its final location and the map will end.
Axis: #. Delay the destruction of the Avalanche wall. #. Build the High guardtower to get better defence at the side tunnel. #. Make sure they dont get the forward spawnflag in the village. #. Defend the forward spawn in the castle or they will own the town spawn permanent. #. Defend the documents in the main hall, make sure they dont bring them to the bus. #. Defend the bridge at all cost, this is the final objective. If the bridge is blown the map is over.
Special thanks and Credits to:
#. M8D international for playtesting and bugreports. #. CSC clan for playtesting. #. Loffy for playtesting. #. Shaffer for information about actual WED locations.
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