Overview: - Dual objective - Both sides must cap two objectives - One objective is behind a dynamitable door, the second objective is behind a constructable wall/fence and must be disassembled (1.5 chargebar) first in order to uncover the returnable objective
Recommended Server Load: 16+ players, large map
- There is a passage thru the middle from the Docks to the Mosque, which has a team door on either end. Therefore, this can only be used if you have a covert with a uniform - The command post and forward spawn are near the Mosque. The only midfield East-West route is via the Mosque courtyard. The forward flag is placed halfway between the spawn points and the objectives for each side - Ammo and health cabinets are in seperate stores in the middle of the Covered Market (Kapali Carsi) - Stairwells into cistern level are labeled as Yerabatan Saray (Basilica Cisterns) and Cemberlitas Hamami (Cemberlitas Baths)
Some rooftops may still be available thru stacking. These will probably get clipped out in the next release
Additions since last release: - Broke up the skyline somewhat - Added signage - Fixed the .sps file - Added the tracemap - Added clutter to the streets - Replaced all the windows - Created some second story sections - Added 2 constructable machineguns - Revamped the two-teamdoor passage - Eliminated one major passageway along the east side of the map, the one which allowed teams moving from their spawn points to totally miss each other - Seperated Axis and Allied spawns into 2 seperate selectable spawn points each. - Added period posters at random spots in the map. Unfortunately, couldn't find any in Turkish - Clipped the crap out of a bunch of building tops - Changed the texture on the mosque from marble to white stucco. Should make it less bright for those who max out their competition brightness settings
Long Name: Byzantine - Beta 6 Short Name: Byzantine-b6 Status: Currently in beta stage, 6th release Thanks: - Everyone on the Splash Damage mapping forums for putting up with a lot of n00b questions - Mean Mr. Mustard for helping me figure out why my scripts weren't working - Drakir for a fabulous forward spawn point prefab w/ script as well as a couple other prefabs- highly recommend this (www.sikstrom.nu/rikard/prefabs.htm) - Seven_DC for a great neutral command post prefab w/ script (voima.dyndns.org/~seven/prefabs_neutralcommandpost.zip) - highly recommend this - ^WJ|Apple for some of his Dubrovnik textures (edits of some mediterranean textures from mapcenter.com) - Team Wolfjaeger for lots of creative input - Team Charter's Phalanx for additional input and for putting the map up on their server - Sock and his Simland site for some of the Egyptsoc_ textures - trh.searchturkey.com/iznik_tiles/ for graphics of Iznik tiles for the mosque - Art from Subverse (mapcenter.com) - MG42 prefabs by Deathstick (available from www.sikstrom.nu/rikard/prefabs.htm)
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