Byzantine

Overview: - Dual objective - Both sides must cap two objectives - One objective is behind a dynamitable door, the second objective is beh...

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Overview: - Dual objective - Both sides must cap two objectives - One objective is behind a dynamitable door, the second objective is behind a constructable wall/fence and must be disassembled (1.5 chargebar) first in order to uncover the returnable objective

Recommended Server Load: 16+ players, large map

Gameplay Notes:

- There is a passage thru the middle from the Docks to the Mosque, which has a team door on either end. Therefore, this can only be used if you have a covert with a uniform - The command post and forward spawn are near the Mosque. The only midfield East-West route is via the Mosque courtyard. The forward flag is placed halfway between the spawn points and the objectives for each side - Ammo and health cabinets are in seperate stores in the middle of the Covered Market (Kapali Carsi) - Stairwells into cistern level are labeled as Yerabatan Saray (Basilica Cisterns) and Cemberlitas Hamami (Cemberlitas Baths)

Known Issues:

Some rooftops may still be available thru stacking. These will probably get clipped out in the next release

Additions since last release: - Broke up the skyline somewhat - Added signage - Fixed the .sps file - Added the tracemap - Added clutter to the streets - Replaced all the windows - Created some second story sections - Added 2 constructable machineguns - Revamped the two-teamdoor passage - Eliminated one major passageway along the east side of the map, the one which allowed teams moving from their spawn points to totally miss each other - Seperated Axis and Allied spawns into 2 seperate selectable spawn points each. - Added period posters at random spots in the map. Unfortunately, couldn't find any in Turkish - Clipped the crap out of a bunch of building tops - Changed the texture on the mosque from marble to white stucco. Should make it less bright for those who max out their competition brightness settings

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Download 'byzantine-6.zip' (9.17MB)

Readme
Long Name:  Byzantine - Beta 6
Short Name:  Byzantine-b6

Status:

Currently in beta stage, 6th release

Thanks:

- Everyone on the Splash Damage mapping forums for putting up with a lot of n00b questions
- Mean Mr. Mustard for helping me figure out why my scripts weren't working
- Drakir for a fabulous forward spawn point prefab w/ script as well as a couple other prefabs- highly recommend this (www.sikstrom.nu/rikard/prefabs.htm)
- Seven_DC for a great neutral command post prefab w/ script (voima.dyndns.org/~seven/prefabs_neutralcommandpost.zip) - highly recommend this
- ^WJ|Apple for some of his Dubrovnik textures (edits of some mediterranean textures from mapcenter.com)
- Team Wolfjaeger for lots of creative input
- Team Charter's Phalanx for additional input and for putting the map up on their server
- Sock and his Simland site for some of the Egyptsoc_ textures
- trh.searchturkey.com/iznik_tiles/ for graphics of Iznik tiles for the mosque
- Art from Subverse (mapcenter.com)
- MG42 prefabs by Deathstick (available from www.sikstrom.nu/rikard/prefabs.htm)

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Ifurita


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Registered 12th October 2003

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