Byzantine

NOTICE: This version fixes some bugs in the latest released final version.

General Info: Byzantine is a large, dual-objective, city-the...

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NOTICE: This version fixes some bugs in the latest released final version.

General Info: Byzantine is a large, dual-objective, city-themed map. The map offers an extensive underground, 2-level command map and two returnable objectives for each side. The original inspiration was the city of Istanbul, but it has since changed to a point where it no longer bears any resemblance to that city, save for a couple of place names. It is intended for larger servers and crowds who liked Market Garden for RTCW.

Notes:

  • I tried to include the name of people who went out of their way to help me or provided a significant amount of feedback somewhere in the map
  • There are still a couple of places where spectators can get above the tops of buildings and see some lightgrid. That is acceptable to me
  • I had a lot of fun making this map, I hope people have as much fun playing it and "sightseeing" on it
  • If you played any earlier versions of Byzantine or Istanbul, please delete those PK3 files from your /etmain folder

Overview:

  • Dual objective
  • City themed
  • Built for 20+ players (minimum)
  • Both sides must cap two objectives
  • One objective is behind a dynamitable door, the second objective is behind a constructable wall/fence and must be disassembled (1.5 chargebar) first in order to uncover the returnable objective
  • 2 level command map
  • Overview graphic is included in .zip file

Recommended Player Load: 20+ players, large map. Has been tested on a 60-slot server and seems to hold up under a lot of people

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Download 'byzantine.zip' (11.49MB)

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Ifurita


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Registered 12th October 2003

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