It's a classic Capture the Flag map, set in and around BBA castle, with capturable spawns to the East and West. A multiple layered map with the flags located on the main top level, while the command posts for either team are located on the lowest level.
Allies: Main - Capture more flags than the axis before time runs out, or Capture all 25 to win. Secondary - Build a Command Post. Others - Capture new spawn positions in the East and West Crypts.
Axis: Main - Capture more flags than the allies before time runs out, or Capture all 25 to win. Secondary - Build a Command Post. Others - Capture new spawn positions in the East and West Crypts.
Zeus http://www.buffalobadass.com/ftopict-3689.html Additional Game Info: There is no scoreboard since wolf:et has none, and since its a 25 flag capture, its just not practical to use a remapped shader scoreboard... so to get around this, the map will update via wm_announce to print the current state of the game every minute, players will get one of the following updates depending on the current state of the flags and who leads, or touched a flag last BBA Castle CTF Update - The Allies currently Lead! BBA Castle CTF Update - The Axis currently Lead! BBA Castle CTF Update - The Teams are currently Tied! if the teams are tied when the time limit is up, which ever team touched the enemy flag last will win, so in addition to getting the "The Teams are currently Tied!" update, one of the following will also print, BBA Castle CTF Update - Allies touched the enemy flag last! or BBA Castle CTF Update - Axis touched the enemy flag last! In the event no one touches any flags and the teams are tied ( no one on the server? ) then the axis will win by default, just to have some kind of default. Hopefully this method will keep the players informed about who has the lead in the game. * I will give ONE secret away, when in the graveyards, aproach the grave stones and point at the RIP and pres your "USE" button.
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