Axis facility build into the rocky depths of a crevasse in Germany
Allies are attacking.
Allied Objectives: - (Primary) Transmit the Axis documents. - Steal the keycard and use it to gain access to the elevator shafts. - Build the CP to gain a forward spawn. - Repair and fire the Anti-tank Gun to blow open the transmitter.
Axis Objectives: - (Primary) Stop Allies from transmitting the documents. - Defend the keycard and stop the allies from using it to enter the elevator shafts. - Stop the Allies from repairing the Anti-tank gun and firing it.
======================================================= Crevasse ======================================================= Author : Dersaidin Real name : Andrew Browne Location : Australia E-mail : email@example.com Game : Wolfenstein - Enemy Territory Spawntimes: Axis 30 Allies 20 *!!! ALSO LOOK IN PK3 FOR INCLUDED ETPro TRICKJUMPLINES !!!* I have included recored trickjumps (using ETPro trickjumplines) to show a couple of jumps, paths and things. Trickjumplines require a recent ETPro to use. See ETPro website or do /tjl_info for help ======================================================= Thanks ======================================================= nemesis (AU) He made the first couple of brushes and my ideas came from there. We were originally planning to work together on this, but unfortenently nemesis didn't have enough time, and I left him behind :p ==== Special thanks: ==== Splashdamage forums! GameArena ET community People who <3 new maps and work to help ET live on. Nellie (UK) Swine (DE) arni (DE) SPU9 (DE) - His interest was motivation to keep going :) Thanks McNite (DE) - Inspiring an ATTEMPT for a more artistic map this time around :p Thanks to Neddie (AU) from TOG* for use of his gameserver for testing and his support. ==== Early testers: ==== mo*DanZai| (NZ) BiA|Karl (NZ) SirSydAlot (AU) Chevron (AU) Crunchie (AU) blakjack (AU) noname- (AU) angelus (AU) mahadeva (AU) ka7o (AU) dongo (AU) Asc3nt (AU) frier (AU) flyingDJ swine (DE) frank (?) spu (DE) frop (?) nellie (UK) foonr (?) Thanks to everyone who gave feedback. Thanks to crossfire (http://www.crossfire.nu/) and everyone who voted on the poll ======================================================= Programs used ======================================================= - Enemy Territory and ETPro - GtkRadient 1.4.0 - GtkRadient 1.5.0 - Adobe Photoshop CS2 - Crimson Editor 3.70 - Wood Workshop 1.00.0512 - Winzip ======================================================= Change log ======================================================= ===== crevasse_b3 ===== Major: + Final objective is now a doc run. Transmitter near axis spawn. Bugs: + Axis can no longer boost into the room at the bottom of the elevator shafts. + Allies can no longer TK-revive over the cage to get to the second phase. ===== crevasse_b2 ===== Major: = Move gun = Alter passage ways + Edit building in first phase (add doors and increase shell damage) + Change final objective to grenadeable + CP with downstairs spawns Asthetic: + More chairs to break :D + Barbwire + Enricher explodes Bugs: + Objective cameras and info in limbo + ETPro fireteam locations ===== crevasse_b1 ===== Major: + Clearer buttons (seperate control pannel) + Fix muli press + Move axis spawns away Asthetic: + Tri in first alpha fade Bugs: + Clipping on mesh ramps + Clipping on rubble (holes first phase) ===== crevasse_a2 ===== + Added cliffs = Change tank to Anti-tank gun + added extra room onto courtyard + looks better + added lights + added fog & farclipping + addeded/improved heaps of other stuff
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