Daybreak

Here is another great installment by Marko and company :). For more details on the map visit the following page:

http://mapdesign.free.fr...

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File Description

Here is another great installment by Marko and company :). For more details on the map visit the following page:

http://mapdesign.free.fr/demos/et_daybreak.htm

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Download 'daybreak.zip' (6.2MB)

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Readme
Map by Marko - Lowlife - Bob le Roux 

Special thanks to Svarvsven, Heirpie, the 7 eme Compagnie and Shit Storm guys for the testing 
and feedback and also to all the guys who came on every test day with us

A very big thank you to Heirpie and Shit-Storm clan for letting us use their server on several 
occasions for large scale testing (http://www.shit-storm.com)

Map screenshots and download mirror available on http://mapdesign.free.fr/demos/et_daybreak.htm



Installation:
-------------
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy 
Territory\etmain)
Run the game, and play.


Map Description:
-------------

Daybreak is a complete remake of the [FuN] clan map known as [FuN] Fortress. Major changes are not within 
the map structure but more in the textures and environment. Lowlife stripped the entire terrain shader and 
remade one from scratch in addition to the night sky and fog which he removed to replace with a sunrise sky 
he made. He also reworked the hinting to improve FPS and compile times. Bob le Roux focused on redoing the 
entire command map but also adding scripted events in the map such as lever commanded doors and cargo bay gates. 
Marko reworked a part of the structures and map objectives to make it even more fun to play and fixed the main 
bugs FuN Fortress had




Map Changes:
-------------
- changed the bottleneck near the axis buildable spawn in front of the fortress entrance by moving allied spawns
- new sky texture
- no more fog
- texture glitches fixed
- removed entities to avoid hitting the ET engine maximum entity limit on large servers
- changed the entire map end. A keycard now has to be robbed and taken to an armory. Axis then need to take
5 explosive charges in order to make a huge bomb & blow the allied rocket

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Marko


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Registered 12th December 2001

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