Desert Domination

The object is to get your enemy's timer to zero first! To do this your team must capture and hold as many flags as possible. The more fla...

Download

Uploading...
Do not refresh or leave this page!

File Description

The object is to get your enemy's timer to zero first! To do this your team must capture and hold as many flags as possible. The more flags your team has the faster your enemy's timer goes and the slower yours goes.

This map is played best with at least 8 players but I imagine that more players would make it a lot more fun :D

The health and ammo stands near each flag are team oriented. For example, if axis have the garden flag then only axis can use those stands.

Watch out for the random mortar fire mid map and try to use tunnels and trenches rather than running above ground.

Player mortar fire is useless for it never reaches the ground on account the map is to small but snipers and Mobil MG’s are a good idea :D

Read More

Download 'desert_domination_beta.zip' (11.55MB)

Screenshots
Readme
Desert Domination
by Clutch152

Since this is a duel objective map I have included a campaign file for xpsave purposes for those servers with etpro.

---------------------------------------------------------------------

---------------------------------------------------------------------

All you gotta do is drop the .pk3 into your etmain folder on either your game or your server

---------------------------------------------------------------------

Please visit our clans website to learn more about us:
http://www.gun-clan.org

---------------------------------------------------------------------

Special thanks to:
Monkey Spawn:  for making the folowing buildings - The House, The Ruins, The outpost, and the central structure
Armymen     :  for his ideas and support

Testers :D
Monkey Spawn
Armymen
Rikku
James
Burnout
Two Guns
Chemaradona
Spud
Rumple4skin
H3AERTBR3AKER
MeatHead
(^^Thats most but not all of the GUN clan)
Stupendous Man

Prefabs used:
I used a lot of prefabs and I forgot to keep track of where I got them all  but I will do my best.
Most of the prefabs I used were downloaded from this website http://www.sikstrom.nu/rikard/ (Drakir's Map Lair)

Dining room Table : done by Count_Vispusous and was made for JK2 and JK3 but was retextured to fit ET

Textures/Shaders used:
stack of papers texture was taken from the venice map
The digits for the wall timers were taken from the MLB map series
brick005, brick075, and castle_c17 jpegs taken from the Stalingrad map

And Last but NOT least:
Thanks to all who helped and still continue to help me on the splash damage forum :D

------------------------------------------------------------------------

If you have any questions, comments, concerns, praises, or would just like to point out bugs please visit our website at http://www.gun-clan.org and follow the link to our forum because I get to much junk mail and would probably delete any emails by accident.

My email is [email protected] just in case you cannot get to forum

Read More

Comments on this File

There are no comments yet. Be the first!

Share This File
Embed File