Desert Temple 3

Allies spawn at a smal little camp with tents on the top-left side of the map. There's a damaged tank close to that area. It has to be repa...

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File Description

Allies spawn at a smal little camp with tents on the top-left side of the map. There's a damaged tank close to that area. It has to be repaired and escorted over to the temple which is on the bottom-left part of the map. They'll have to build a bridge to help the tank get across the canyon, then get past a desert outpost with a tank barrier, go round a fort (middle-right on the command map) to finally get to the temple (which occupies all the bottom left part of the map) and blow the main entrance door. All teams will then spawn inside the temple and action will take place over there. Allies will have to reach the sarcofage room, breach the sarcofage & steal the gold it contains. They then have to return it to the tank...

Installation: extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy Territory\etmain) Run the game, and play.

Map Description: During the long fights in northern Africa against Rommel's troups, a small forward guard post reports axis activity around a temple located in the desert. The temple is supposed to be an ancient gold storage. Allied Troups are send there to investigate the temple and return a sample of gold from the temple sarcophage room....

Allied Objectives: 1. Escort the Tank to the temple (need to build a bridge and pass a tank barrier) in order to blow the temple entrance door 2. Fight your way across the temple to the sarcofage and rob the gold 3. Return the gold to the tank

Spawning Features:

Each team has 4 different spawn points which move along with combat. There's no flag to capture this time and all the spawn movement is defined by the progresion of the tank... Allies will always get a spawn in the tank surroundings and axis will have their spawn ready to defend :)

Map Features:

1 tank to escort right through the map 2 buildable bridges across a canyon 1 tank barrier 4 MG42 guns 2 health & ammo cab 3 player-activated traps in the temple 1 buildable scaffold for escaping with the gold 1 neutral command post

Things added since the last version: Only a constructible MG 42 has been added on since last version. The scond axis tank barrier has been moved back a little to improve axis defense at the temple area. On the other hand, ammo & health cabs have been added at the temple entrance to give allies a bit more support for their assault. The main change is the tank bridge which is now built on the allied side of the map. Also, limbo menu cameras now work and messages are displayed when spawn points are toggled during the game. Finaly, a message is displayed when spawns are switched, indicating the tank progression by the same way

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Download 'temple3.zip' (4.09MB)

Readme
Map Name: Desert Temple 2

Authors info : JIM_BOB7813 & Marko
---------------------------------

Name: JIM_BOB7813
Website: http://www.jimbobmaps.vze.com
E-mail: jim_bob78456@hotmail.com

Name: Marko
Website: http://markoweb.free.fr
ICQ #: 86320900
MSN: mark_reeve_fr@hotmail.com

Special Thanks:
-----------------

-Chris Stockslager AKA emPulse for making the command map

-TazzMajazzChris, [FUN] Scott, Lethal Banana, Wakka, YHCIR the HoG's
clan & Dr.Stock for massive testing and bug reporting

-Swat & S@do clan guys for suggestions & ideas

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Marko


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Registered 12th December 2001

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