Welcome! The year is 1942 and Europe is besieged by war. The Axis has defeated most of Europe. Somewhere in no-man’s-land, at the centre of power, the Allies are required to frenetically defend two highly significant installations, the so called Duplex Towers. The Axis war-machine is forced to redefined perfection in order to destroy these heavily defended structures. Will the Axis succeed and dynamite the Duplex Towers? Only one thing is for sure: The amplified adrenaline-pumping mayhem and intense mind-blowing action will destroy the human psyche among both Axis and Allied troops. Are YOU strong enough to fight at the Duplex Towers?
Author : Kent "Loffy" Lofgren, Sweden Email address : email@example.com Webpage : www.loffy.tk
Game : Return to Castle Wolfenstein: Enemy Territory Title : Duplex Towers Filename : duplex_towers.pk3 Release date : May, 2005 Decription : Custom map for Enemy Territory.
Program : SD Radiant 1.4.0
Compile time : 30 min. Compile machine : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
Installation : Place the file duplex_towers.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map duplex_towers (then ENTER).
Over the years I've used many models done by QkennyQ, Topsun and GrimReaper. Thanks guys!
Game info! This map is called Duplex Towers and it is about two heavily defended structures.
The Axis are attacking and their main objective is to dynamite these two towers. Axis respawn-time: 20 seconds. The Allied Forces are defending. Allied respawn-time: 30 seconds.
This map is medium-sized and optimal for 6-12 players on each team.
Total match-time: 20 minutes.
The map has a very simple design. The two towers are situated on top of a mountain. The Axis (attackers) are spawning at the bottom of the slopes. Note!: The Axis may spawn at two different locations, at equal distance to the towers. Go to Limbo menu to switch spawn-location. The Allies (who are defending) are spawning at the top of the mountain, close to the towers. They have two spawning locations, at equal distance to the towers, just like the Axis.
The fact that each team has two potential spawning locations will reduce the risk of air-strike spamming.
Landmines, mortar and air-strikes are enabled. Air-strikes are disabled over the two towers. Air-strikes are also disabled over both the Axis and Allied spawn-locations. Landmines cannot be places on rocky terrain.
Special thanks and Credits to: I want to thank all server admins, who constantly support and host custom maps. I also want to thank all the people who have given their input to me - big thanks!
Copyright: This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks and DVDs. You may not redo/reproduce/update this map in any way without permission from the author.
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