Installation: extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy Territory\etmain) Run the game, and play.
El Kef - the making of:
Map & Script : Marko
Command map : Burniole
Testing : Burniole, Coniole, Gone, Blanchet, Kennie, Flak
El Kef is a city taken over by the Allied forces in order backup and cover the Tunisian coast. An axis squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Allied defense points.
The map is split in 2 main sections:
- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective
- A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up.
- 1 neutral command post - 3 different spawns per team - 1 objective to rob (radio transmitter) - 1 extraction point (truck) - 2 constructible defenses for the defending team (satchel breakable) - 1 health & ammo rack
El Kef is still in beta stage at the moment. This release mainly aims at getting as much feedback as possible before planning a final release.
Any bug reporting, suggestions & feedback is more than welcome. A forum has been opened specially for this map at http://hypulse.sytes.net/
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