Installation: extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy Territory\etmain) Run the game, and play.
El Kef - the making of:
Map & Script : Marko
Command map : Burniole
Main Testing : Burniole, Coniole, Gone, Blanchet, Kennie, Flak, Jonon
Ideas, Feedback & Bug Reporting: Lefty, Shazam, Ifurita, Nikita, the Village Idiot, au.Hiroshima Jtiger, eRRoLfLyNN, Nephelim, ]UBC[ McNite
El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points.
The map is split in 2 main sections:
- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective
- A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up.
- 1 neutral command post - 3 different spawns for allies, 2 for axis - 1 objective to rob (radio transmitter) - 1 extraction point (truck) - 2 constructible defenses for the defending team (satchel breakable) - 1 health & ammo rack
El Kef is still in beta stage at the moment. This release mainly aims at getting as much feedback as possible before planning a final release.
Any bug reporting, suggestions & feedback is more than welcome. A forum has been opened specially for this map at http://hypulse.sytes.net/
Changes since last beta release:
- teams have been swapped over. Allies are now attacking on this map - the defense command post spawn has been removed in order to make it harder to perform a full hold on the map - the mg42 nest in the back courtyard has been removed so as to make defense harder - the defense back door has been moved to the opposite side of the spawning building (longer run to objective now) - several texture bugs and glitches have been fixed - FPS have been improved in most areas of the map - Mineable areas have been moved around to adapt to the new configuration
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