El Kef

El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a...

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File Description

El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points.

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Download 'el_kef_sw.zip' (3.19MB)

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Installation:
-------------
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.

SW El Kef - the making of:
----------------------------

Map & Script : Marko (http://www.gamedesign-online.com/)

Command map : Burniole

Main Testing : Burniole, Kennie, Coniole, Gone, Blanchet, Flak, Jonon, Lefty 

Ideas, Feedback & Bug Reporting: Lefty, Shazam, Ifurita, Nikita, the Village Idiot, au.Hiroshima
Jtiger, eRRoLfLyNN, Nephelim, ]UBC[ McNite


Map Description:
-----------------

The map is split in 2 main sections:

- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance 
gate. This section is similar to the first part of oasis because the flag and objective are close 
and a team door allows an attacking team covert ops to open a direct access to the final objective

- A second section where the aim is to steal an objective and return it to a truck. There are several 
ways of reaching this objective, and an important one is a command post which provides an advanced spawn 
for the team that sets it up.

Map Contents:
-----------------

- 1 neutral command post
- 3 different spawns for allies, 2 for axis
- 1 objective to rob (radio transmitter)
- 1 extraction point (truck)
- 2 constructible defenses for the defending team (satchel breakable)
- 2 health & ammo racks

Changes since previous version:
---------------------------------

- spawn times changed from 20/25 to 15/25
- new ammo rack for allies in the first section of the map
- new side path to the objective courtyard. This should help split the defense
- added crates around command post area to provide more shelter
- woodden shelters around spawns to avoid artillery spamming
- fixed texture bugs, texture alignments, and struture bugs
- fixed the forward spawn flag issue
- changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now)
- removed the roof access abive the main gate courtyard to reduce defense camping

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Marko


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Registered 12th December 2001

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