Allies must destroy the Axis Anti-Aircraft guns and radio in arial support to destroy the dam.
Ennepe Dam This map has been something I have been working on for quite a while. Originally I planned to release the map after I was sure it was close to perfect. This is pretty far from perfect. Real life, data loss, and a lack of experience has lead to the realization, that I'm not going to put out a perfect or even a good map until I'm the only one left playing ET. In an attempt to compromise and do something to contribute something back to ET, and in an attempt to not waste all those hours I took working on this map by never releasing, I've GPLed the whole damn thing. See COPYING.TXT and GPL.TXT for more details, but basically other people can change the map all they want in accordance with the license. So if the map is a good start, feel free to suggest changes, maybe I will implement them if I have time, maybe someone else will, maybe you can implement them yourself. The map is based on the idea that allies are trying to break an axis dam to flood down stream german industry. The allies need to use Airdropped bombs to break the damn, but the Axis have two powerfull antiaircraft guns preventing them from doing this. Allies need to attack from the bottom of the dam and dynamite both of the antiaircraft guns, then call in for air support. Yes, airstrikes work, it's some kind of paradox, I know. Allies have one spawn by default at the lower West of the dam. Axis have two available by default, one on top of the middle of the dam and another beside the East gun. If allies blow the West gun, Axis will lose the East gun spawn. Allies can hasten their way up the dam by building a command post on the western middle of the dam, this will lower drainage grates in the interior of the dam allowing quicker routes to the top. If allies have a command post AND have the East gun destroyed they will be able to spawn in the East gun. Constructing the command post also allows the construction of a command post fence which can not be destroyed, protecting the allied CP, drainage grates, and spawn. Once both guns are destroyed allies have to use the radio above the Axis middle spawn. (To use it just hit the activate button on the microphone) I've had a few people help me test the map, but not nearly enough exposure to find out what happens in real matches. It could totally blow. If it does feel free to modify it or not use it. Credits: Thrift(Dan Oliver) - me, email:email@example.com, aim:thrift24, xfire:thriftone ... Most of the work on the map. SODSM Live - Fixed a lot of stuff that was plainly broken on the map. I would have been way to embarassed to post the map in it's condition before he helped. !K: - The old clan, lots of help and testing from them. Joeybags, Smerc, Chazz - pushing me to release it in the state it's in as well as testing. Flight, Dustin, Toxic - Play testing on early versions of the map. BD|THEPONYFACTOR - Bug reports and suggestions. SBG Fellowship - Played the map on their server for testing...really didn't work very well in pub imo, much thanks to them. Bunch of great guys. ET: 18.104.22.168:27960 WTF Clan - Played the map on their server in pub...once again it fails miserably at pub. Very nice guys. Thanks Talon. STA - Sorry for vanishing on you guys, rl, etc. Anyway in the captains forums noticing the comments on preseason/beta maps for the new season pushed me to release. Quite a few other people helped test the map, so thanks to all those that helped test the map in it's even earlier stages.
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