ET Depot

ET Depot ET conversion from the classic RTCW map Dual Objective Map Plays well for 5 - 25 players per side many new additions in this ve...

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ET Depot ET conversion from the classic RTCW map Dual Objective Map Plays well for 5 - 25 players per side many new additions in this version

-OBJECTIVE- * Primary: * - 1 explosive (each team) as main obj. * Secondary: * - 3 constructibles (each team) * - 1 Command Post (for both)

-Northerner

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Readme

*********************-DISCLAIMER-************************
* This level may be electronically distributed only at  *
* NO CHARGE to the recipient in its current state, MUST *
* include this .txt file, and may NOT be modified IN    *
* ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE   *
* DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR  *
* WRITTEN PERMISSION.                                   *
*********************************************************


*********************-IMPORTANT-*****************************
* PUBLIC BETA ET Depot - Dual Objective Map			*
*										*
*     that means:  is just a BETA FILE !!!!!!			*
*										*
* Just contact me about ideas, errors etc...			*
*										*
*										*
* HUNKMEGS should be higher than default(56) 			*
* one more reason to read mappers readme files :)		*
*										*
*										*
*										*
* build by fidel castro							*
*										*
* www.fidel.vido.info 'or' www.fidels-place.de.vu 		*
* #fidels-place @ Q-Net							*
* fidel-castro@arcor.de							*
*										*
* Idea & layout stolen from mp_depot/rtcw, sry for that	*
*************************************************************


*********************-MOTIVATION-****************************
* i know the decompiling discussion and problems very well,	*
* so it was a hard fight with myself doing this map.		*
*										*
* There are several reasons why i did it anyway:		*
*										*
* - RTCW DEPOT was my favorite maps, still playing it		*
* - ET is missing some "good" dual-obj maps			*
*										*
* finally									*
* - I dont want to see a 1:1 et-depot-version,			*
*   done without any love to the rtcw map.			*
*										*
* Everybody who want to discuss that problem:			*
* take a look at my contact dates :)				*
*										*
* And for all guys thinking about decompiling, 			*
* note one thing:								*
* It's more work then doing "your own" custom map.		*
*										*
*************************************************************


*********************-MAP Features-**************************
* Some short information about ET Depot map features:		*
*										*
*	- Bumpmaps / normalmaps 	(r_lightmap 1 hrhr)	*
*	- Phong Shading							*
*	- Lightmapscale 			(0.75)			*
*	- Penumbra Shadows 		(Skybox)			*
*	- Custom Sounds							*
*	- Custom Textures							*
*	- Custom Modells							*
*	- Stolen Map Idea :)						*
*	- target_location's for et_pro (untested)			*
*	- some other things						*
*************************************************************

	
*********************-OBJECTIVE-*****************************
*	Primary:								*
*		- 1 explosive (each team) as main obj.		*
*	Secondary:								*
*		- 3 constructibles (each team)			*
*		- 1 Command Post (for both)				*
*************************************************************


*********************-COMPILE-*******************************
* q3map2 2.5.16								*
*										*
* -meta -notjunc -threads 2 -patchmeta -skyfix			*
*										*
* -vis -saveprt -threads 2						*
*										*
* -light -fast -lomem -gamma 1.6 (too much) -compensate 1.6 * 
* -samples 4 -patchshadows -thresh 0.1 -bounce 8 		*
* -bouncegrid -external -threads 2					*
*************************************************************


*********************-TEXTURES-******************************
*	- Drakir			dr_* files  			*
*	- Out of "Caen"    	red_brick1				*
*	- PhotoRealistic Set						*
*	- yndar (Sky)							*
*	- Transmitter Map Team // Mindlink, tr4it0r & for:	*
*			- s_antenna.jpg 					*
*			- s_trans.jpg					*
*************************************************************


*********************-Sound-*********************************
*	- Wind Out of socks wonderful q3-pom map			*
*	  produced by marauder						*
*										*
*	- Koenigstiger Sound Pack					*
*										*
*	- City][CDFresser							*
*										*
*	thx for your agree's						*
*************************************************************


*********************-Models-********************************
* Custom models:								*
*	- QkQ_beer								*
*	- QkQ_cigs								*
*	- KtUtils								*
*	- Satelitte 							*
*	- Barrel								*
*	- Deerhead								*
*	- Crow by dan, mike & thomas 					*
*	  contact: mikemajernik@hotmail.com				*
*	- Axis & allies Signs from ET Powerball  (great mod)	*
*	- 2 Modells from Splashdamage 1024 Map			*
*				- crucified					* 
*				- bench					*
*				thx to mindlink				*	
*************************************************************


*********************-Thx-***********************************
*	Q3map2 & Sky		ydnar					*
*	ET				Splashdamage, ID			*
*										*
*	Help:				mindlink				*
*					(mapping encyclopaedia)		*
*					asw					*
*					(some help with the performance)
*					nosferatu 				*
*					(did the Command Map)		*
*										*
*	Testers:			City][CDFresser			*
*					City][Schubi			*
*					Zorn					*
*					Silver				*
*					 					*
*										*
*************************************************************

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fidel castro


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Registered 5th October 2003

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