ET Headshot 2

Basicly, this is a pratice arena. It is based upon mml_headshot for RTCW, made by Gerbil. This map uses decal textures supplied with mml_h...

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File Description

Basicly, this is a pratice arena. It is based upon mml_headshot for RTCW, made by Gerbil. This map uses decal textures supplied with mml_headshot. See the textures folder for more info.

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Download 'et_headshot2_b1.zip' (731KB)

Readme
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Basic Information
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Designer : Kamikazee, Gerbil (original RTCW map, not related other then giving permission)
Web Site : none yet
email address : (see Splashdamage forums, account kamikazee)

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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : ET Headshot 2
Filename : et_headshot2_b1.pk3
Version : Beta 1
Release date : 23 September 2005

Installation : Place et_headshot2_b1.pk3 into your etmain folder


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Description
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Basicly, this is a pratice arena.
It is based upon mml_headshot for RTCW, made by Gerbil.
This map uses decal textures supplied with mml_headshot. See the textures folder for more info.

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Objectives
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Overpower the enemy and win the most battles within the given timelimit.
If no timelimit is set, the first reaching 100 wins.

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Playing instructions
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Obstacles in the pit can be toggled using the switches on the left by the 'losing team'.
If the game is tied or you are on the winning side, an icon will pop up. If you then try to
toggle the switches, "You cannot use these at this time" will be printed.

To play,  at least one player of the Axis and Allies team needs to be present in the pit.
Once both teams are there, push the duel button on any side, THESE AREN'T "READY" BUTTONS!
The pits will be sealed off and the arena doors will open after 5 seconds.

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Additional Map Information/Credits
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Thanks fly out to Splash Damage and the members of the SD forums.
I must allso credit Gerbil, who was so kind to give me permission to do this conversion.

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Testing
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Alpha testing: Pytox

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Change log
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MML_HEADSHOT
    |		Decompiled MML_HEADSHOT
    V
ET_HEADSHOT2
0109 -> 0609	Restored texturing (adding tons of caulk), recreating the hull and other structural things
0709 -> 1109	Redone scripting, adding score system
1209		First Alpha release
1309		Second Alpha release, changed all RTCW textures to ET ones, added '5 seconds before fight' code
1409 -> 1809	Third Alpha, changed intermission view so it shows scoreboard, made logo and finished command map.
1909 -> 2309	First beta version, fixed a script issue where the countdown could be 'restarted'

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Copyright
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This map may not be used as a base for other maps. Decompiling may be used FOR LEARNING ONLY!
If you use a similar concept based on one of the Headshot maps (MML_Headshot, ET_Headshot or ET_Headshot2)
give credit to Gerbil. Reusing anything supplied with the map without permission is not allowed.
See credits.txt in the textures/et_headshot2 folder to check who made what.

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