ET-Tool: FATE

Freehand Adaptive Terrain Editor

This piece of software is meant as an easy-to-understand alternative to EasyGen, another editor for crea...

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Freehand Adaptive Terrain Editor

This piece of software is meant as an easy-to-understand alternative to EasyGen, another editor for creating virtual landscapes, e.g. terrain surfaces in maps for Enemy Territory (one of the best games ever, programmed by SplashDamage).

Website: http://www.vis.uni-stuttgart.de/~rose/stuff/fate/ Author: cooperh@arcor.de

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Download 'fate_0_12_alpha_win32_full.zip' (6.21MB)

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Here is a short list of the current features of FATE:

Create terrain of unlimited size and arbitrary resolution. 
Easy deformation with a variety of basis shapes along z axis, surface normal, in x/y plane or local tangent plane. 
Plugin support for your own basis shape functions. 
Simple definition of deformed region via radius or freehand outline. 
Manual and numerical control over deformation amplitude. 
Twentyfold undo of deformations. 
Six predefined camera perspectives and two camera navigation modes (switch by hitting the right mouse button). 
Export of terrain surface to ET compatible terrain of arbitrary thickness. 
Automatic creation of shader files for distortionless texturing of steep hills and cliffs. 
Features that will be implemented in the near and not so near future:

Simplification of terrain geometry (less triangles without visible loss in quality). 
Smoothing of rough terrain meshes. 
Improved shader creation with better support for dot product and alpha blending. 
Multi-layered terrain textures. 
Import of brush geometry. 
Improved export functionality, e.g. thick meshes or automatic generation of structural VIS blocking structures. 
... 

here is a small list of keyboard shortcuts and mouse button actions:

Ctrl:  Compatibility mode for 2-button mice (while pressed)
- Disable deformation widget (while pressed) 

Cursor Left:  Strafe to the left (GtkRadiant navigation mode only) 

Cursor Right:  Strafe to the right (GtkRadiant navigation mode only) 

Cursor Up:  Move forward (GtkRadiant navigation mode only) 

Cursor Down:  Move backward (GtkRadiant navigation mode only) 

Left Mouse Button:  Rotate terrain (standard navigation)
- Deform selection using widget 

Middle Mouse Button:   Change distance to terrain (standard navigation) 

Right Mouse Button:  Translate terrain (standard navigation)
- Toggle navigation mode 

Mouse Wheel Up:  Move forward (GtkRadiant navigation mode only)
- Increase auto-selection radius 

Mouse Wheel Down:  Move backward (GtkRadiant navigation mode only)
- Decrease auto-selection radius

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