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Changes for Version 0.91 - Added g_weaponLimits - Added team_maxflamers/team_maxmortars/team_maxmg42s - Added cg_altAdrenaline - Added cg_split2HWeaps - SMG is selected instead of grenade after firing panzer with HeavyWeaps 4 SMG - Fixed text alignment issues - Fixed problems with Linux client - Fixed problem with duplicate fireteam messages
ET_TourneyMod version 0.91 Ryan Mannion - email@example.com - http://ardiem.net Released 8/15/03 Installation ================================================================= Extract the .zip file into your Enemy Territory folder with folder heirarchy intact. If successful, you should have an ET_TourneyMod folder with 3 files in it. To run a server, append "+set fs_game ET_TourneyMod" to the command line to load the mod. User-Adjustable Settings ================================================================= Client-Side ----------------------------------------------------------------- cg_altAdrenaline Default: 0. When set to 1, medic syringe is always selected with weaponbank 5. Adrenaline becomes an alternate function (weapalt) of the medic syringe. cg_split2HWeaps Default: 0. When set to 1, an SMG held in conjunction with a heavy weapon is delegated to the weaponbank 2 slot. cg_oldUI Default: 0. Restore the old user interface by setting to 1. Should not be set in conjunction with g_smallCompass or overlap will occur. cg_smallCompass Default: 1. Disable the small compass by setting to 0. Server-Side ----------------------------------------------------------------- g_forceLimboHealth Default: -75. Adjusts the amount of damage needed to force a player into limbo. -150 is recommended. g_packDistance Default: 1.0. Proportional to distance ammo/health packs are thrown. g_intermissionTime Default: 60. Adjusts maximum length of intermission. g_moverScale Default: 1.0. Proportional to speed of movers such as tanks or tugs. g_slashKill Default: 0. Select among these options: 1 - 0 charge bar on spawn after /kill 2 - 1/2 charge bar on spawn after /kill 4 - charge bar remains unchaged after /kill 8 - disable /kill Option 8 can be used with one of the first three by adding them together. g_spectator Default: 0. Select among these options: 1 - free-look spectators can click on a player to spectate him. A "miss" does nothing. 2 - A miss for option 1 will cycle to the next client 4 - Spectators continue following a player when he enters limbo and respawns (similar to RTCW) 8 - Spectators go into freelook mode after a spectated player enters limbo (option 4 takes precedence) skill_lightweapons Default: "20 50 90 140". The numbers correspond to the skill_heavyweapons amount of XP required to reach level 1, 2, 3, and 4 in a skill_battlesense skill, respectively. Setting a number to 0 effectively skill_medic starts every player off at that level. Setting a number skill_covertops to -1 disables that level. skill_fieldops skill_engineer g_XPSave Default: 0. Select among these options: 1 - enable XP saver. XP is saved and restored if a disconnected player joins before end of campaign or round 2 - restarts, swaps, resets, or shuffles do not reset XP to beginning of round values 4 - XP does not expire. Use server command "clearxp" to reset XP manually. g_mapConfigs Default: blank. When set, g_mapConfigs specifies the folder where your per-map configs are in the ET_TourneyMod folder. For example, setting g_mapConfigs to "." specifies that they are in ET_TourneyMod. Setting it to "/configs" specifies that they are in "ET_TourneyMod/configs". The configs should be named the same as the map. "oasis.cfg" and "fueldump.cfg" are valid. "default.cfg" will be executed prior to any map-specific config. Check the cvar fs_homepath if you are having trouble finding the proper location for your configs. g_weaponLimits Default: 0. Select among these options: 1 - count picked up weapons as part of weapons totals for a team (used for weapons restrictions) 2 - do not drop panzerfaust when entering limbo 4 - do not drop flamethrower when entering limbo 8 - do not drop mortar when entering limbo 16 - do not drop mobile MG42 when entering limbo team_maxPanzers Default: -1 (no limit). Specify per-team limit for each team_maxFlamers weapon. Will not override g_heavyWeaponRestrictions if team_maxMortars a limit is reached through g_heavyWeaponRestrictions. team_maxMG42s Non-Adjustable Changes ================================================================= * Ammo/Health packs do not bounce back when intended to give to another player * Prone hitboxes are lowered * Gib hitboxes are lowered to the same level as RTCW's * Players waiting for a revive are not dropped for inactivity * /follow can take a partial name match as its parameter * Stens overheat properly with Level 2 cov.ops. * Private slots work properly on passworded servers * Mistyped console commands are ignored ("say" can still be used to broadcast) * Akimbo kills give XP * Akimbo stats are logged * Akimbos are properly selected after they are earned * Indoor airstrikes are fixed * SMGs are properly selected as the one-handed weapon after they are earned * Votes cannot be called during intermission * Weapons cannot be picked up off the ground if they are limited/restricted * Spawnpoint selection works properly on initial spawn * Player movements while frozen after a revive are ignored * Important cvar settings are printed in the console at the start of each round * SMG is selected instead of grenade after firing panzer with HeavyWeaps 4 SMG
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