ETPro 3.2.6

ETPro is a server side mod which enhances game play and adds many new features

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File Description

ETPro is a server side mod which enhances game play and adds many new features

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2.60b support 
bring client example.cfg up to date 
mortis fixes for fueldump and railgun 
give semiadmins the same kick/mute protection as refs 
Allow refs to surrender or callvote surrender even if vote is disabled 
|FF|Im2good4u ui update. Added cg_centertime and fixed menu box size 
#944 - competition fueldump
Tank is completely removed, first half of map is skipped.
Depot side wall and depot gate are now dynamitable. 
#964 - show who did team commands like pause, specinvite, readyteam 
#959 - uncheatprotect cg_centertime 
#967 - added 6 new crosshairs, which are variants of the
orignal 0-5 that work better at small sizes 
#960 - allow .config to require a particular mapscript
syntax: in a (non default) map block put
mapscripthash <40char sha1> 
if no mapscripthash is specified, any mapscript is allowed
if a mapscripthash is specified, and the hash of the loaded
mapscript does not match, an error message is sent to all
clients, and the config is cleared. 

the hash of the current script is stored in the readonly server
cvar b_mapscripthash, so clients or server admins can query it. 

Also improved config error handling. Now all parse errors
result in the config being completely cleared, and a message
broadcast to connected clients. 

LUA changes: 

ps.viewangles added 
s.eventParm added 
ps.origin added 

Specinvite Improvements: 

show spectator invite status in /players.
Where /players previously showed a red X for axis
or a blue L for allies, it shows the following for spectators
SH shoutcaster
SB invited both teams
SX invited axis only
SL invited allies only
S not invited
This could be made more verbose if people think it is too obscure. 
add specuninvite command. Refs and shoutcasters
may not be invited or uninvited 


#935 - fireteam invite confused by numbers in names,
breaks when using ft menu too 
#936 - players may suddenly drown if they go directly
from waterlevel 0 to/from 3 
#939 - etpro doesn't play the the prepare and fight sounds
when unpaused 
#954 - setcs rcon abuse 
#948 - using a fixed MG pauses panzerfaust 
#955 - some trigger_objective_info fields cannot be modified
from mapscript. We now allow trigger_objective_info fields to be
changed in mapscript spawn section. Some (spawnflags, customimage,
score, target, track, message) must be changed in the first frame,
or first 3 frames. 
#949 - don't leave the player with an empty grenade
launcher (weapalt bug); 
#962 - revive can leave you with an empty rifle grenade
#957 - weaponbank 10 crashes the client 
Prevent antiwarp circumvention via pmove_fixed 
#961 - Having too many counters drawn crashes the cgame 
#969 - accum buffer index validation is borked. allow 10
global or local accums, and correctly print an error if the script
tries to use too many. 
#970 - some items in the etpro config menu first page cannot
be bound. make resettimer, opentimerinput selectbuddy 6 and 7
bindable in menu. 
fix scripting bug with thinktime causing thinks to get missed -
Thread bei 
#965 - clients should no longer be able to get other client's ip 
#966 - clients can force other clients to disconnect by generating
a lot of commands Three server cvars were added for #966: 
b_floodKickRate - continious commands/sec, default 15
b_floodKickBurst - max commands in a burst, default 20
b_floodKickTime - time to kick flooders for, default 0 

The default values should keep flooders from lagging others off the server. 

#xxx - Fix a bug that let you use prone to go through walls via wedging yourself and turning, with the legs *slightly* a way from the wall, but not far enough 
#xxx - Prevent players from shoving players that are stuck in another player - e.g. after revive, someone's standing in them. 
#xxx - Fix g_initialCamera buffer overrun 
#983 - mapscript cvar commands are broken 
#977 - clients show wrong warmup info if match is paused in warmup before countdown 
#984 - workaround for bug in nvidia 91.xx drivers not displaying commandmap icons properly

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