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Essentially it replaces the field ops class and adds a new class called “special ops”. This class can do everything a field ops can...and has a few tools and weapons from other classes. The special ops carries explosive lightweight trip-mines. In game they are called “booby-traps”, however changes will be made in next mod and they might be renamed. There is a new version of the sten called “MARK 3” which is the nomenclature of the updated model; it includes both skin and minor source code changes. The sten is no longer a covert only weapon. MARK 3 is not a suppressed sten and therefore there is more power, noise and less heat restrictions. Several other minor changes were made to accommodate the new special ops class.
----------------------------- etpub 0.8.1 Elitemod ----------------------------- Version: Beta 2 Date: 09-15-08 ET Version: 2.55 or 2.60b OS: Win32 or Linux Developer: Elitemod Made possible by: etpub.org, wolfmap.de and their contributions, Great0r, and Will Changes: See "change_log.txt" Support: None General License: None License of skins: Visit wolfmap.de License of models: Free to public, donated by etpub'ers Owner: Splashdamage...as per their mod policy, they own it all! Use: However you want, how ever you can Mod compatability: Yes to 99% of the minor mods out there, but not NQ, or Jaymod Clan Affiliation: None, but "Will" AKA "The_Reservist" is on the market Website: On the market for that also Install: See "install.txt" Mod contributions: Accepting source contributions. Email below. Contact: The_reservist@hotmail.com NOTE: This is an unofficial version of etpub, therefore it is compatible with etpub server settings (i.e., server.cfg, settings.cfg...etc.) Does not support mac and no support is planned. ============================= CHANGE LOG ============================= Elitemod Beta 2 Changes (includes beta 1 changes) 09-20-08 ======================= • Compatible with 2.55/2.60b under win32/Linux • Changed the signals skill to "specops skill" , and use of tripmines, thrown knives, mortar, and airstrikes contribute to this skill • I separated the specops uniform mod, so server owners can use what ever mod they want, or just use default uniforms • Real-world (unsuppressed) Sten Mark 3 sound Planned for Elitemod Final/ Version 1 • Soldier Class: will attempt to add the BAR rifle. If that don’t work out, a grenade rifle and mark 3 sten will be added to soldier’s selection. The mark 3 is no longer a suppressed weapon, hence more power, better heat tolerance and louder firing sound. • Medic Class: Should medics have only light weapons and no HP bonus? Forums decide. • Will add a selection of separate uniform packs of specialops for server owners to choose. In WWII there was no one-particular special ops uniform and it depended on the mission • TRIPMINES: I am going a slightly different direction with the mines. I am going to make them smaller, with lower profile tripping line, significantly less damage and must be used at close range. The goal is to have people use them strategically instead of all over map. The new trip-mines will give skill points to both light weapons and specialops skills. These will be suitable for defending objectives and map exploits such as the back door on seawall battery map. At the conclusion of this beta, the Soldier and Special ops class will reign superior in close combat while the “support classes” mainly provide medical, engineering and covert support...as it should be. Elitemod Beta 1 Changes 08-15-08 ======================= Soldier (beefed up a bit) • Added smoke canisters to assist engineers and others with objectives • More ammo on the MG-42 and reduced the recoil so if they get caught carrying the MG they have a slightly better chance at killing them at close range • More grenades Special Ops (formerly field ops) • New spawn weapons consist of: default rifle, sniper rifle, and mark 3 sten • New uniforms, including tool bags • Tools now include o Airstrike marker o Ammo packs o Satchel charge o Booby-traps (formerly trip-mines), Qty. (3) o Medic syringe o Pliers Engineer • Added ammo packs to help supply players, and not put this responsibility completely on special ops Weapons Changes • MARK 3 sten fires slightly faster, doesn’t overheat until the end of the clip now, and has a faster reload, and new look • MG-42 has been modified so that when firing while standing, the screen does not get blurry (although the bullets still fire wild and the aim is difficult) • Booby-traps (trip-mines) are added, however the models, texture, damage, radius, spawn amount and tripping mechanism have been modded. A sound has been added when planting these traps but it is buggy at the moment. Other Changes • Increased health by 10% • A few miscellaneous icons and graphics changes • True-to-form, the rank is hidden on the special ops class • Minor grenade changes
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