this is more-or-less a mini-mod that evolved into a full server mod. It's the first mod to introduce Anti-Personnel Mines (tripmines) and a new player class. It also includes weapon mods and replacements. The health system has been revamped also.
This is the non-beta release of etpub:EliteMod 1.0.1 It's been a lot of fun, and we are done with this mod for now. Elitemod 1.0.1 (see prior beta changes for complete list) 11-6-08 ======================= * Compiled with earlier version of linux for compatibility with servers * Added improved weapons card (gpg44) * Added gpg44 selection icons * Added vchat sounds for special ops * Adjusted mark 3 sten and gpg44 firing rates slightly * Removed pliers from Special Ops, this was deemed too much of an advantage * Reduced MARK 3 sten firing rate to adjust for less heat restriction * Changed tripping line of AP mine to yellow * Made AP mines disarm-able, and added a charge-time and environment mods * Updated the weapon stats to not display Garand/K43 when a GPG44 is fired * Added the GPG44/M to engineer, and special ops class * Minor mod changes to chopper, mp43 and gpg44 * Included the default uniform pack inside the main client file FIXES • Fixed missing 3rd person Banzer shader • Bug when picking up GPG44 from ground
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